by StrikeKing » Sun Feb 24, 2013 9:24 pm
Someone was asking various things about the badlands in another thread and I posted a summary based on what I though from the time I went a year from last October. Idk if this does the place any justice but Apollyon is the all wise one with this stuff.
I'm just laying out what the badlands is all about:
When I went there was a scenario that we played all day (9:30am-6:30 pm with a lunch break..)
There were three stages. 1) we had to take the towns, there were villagers and bad guys so we didn't know who was who, they all just ended up against us anyway lol 2) we had to get a crate with unknown stuff from the despot and transport it back to the town, it was supposedly extremely heavy 3) we had to fight our way to the field and rescue a CIA hostage there. We made it all the way to the two story and we just didn't get to the guy in time. Haha. The whole day was a blast.
(The fps limits are under their thread)
All woods with a field at the far end
There are two "towns" small plywood buildings
There is a despot with a couple bigger buildings and a lot of barrels and stuff
In the field there is one big 'building' two stories
Don't get me wrong when I say building though.. They are okay built plywood walls.. Haha.
It's all fun.
They have a little range set aside.
There is room to camp out but idk if they are allowing it this time..
There is a small road that winds all the way up the area. Passes the towns and despot and ends at the field near the two story
There are designated spawns a ways from the main battle areas each round
Apollyon:
Will there be lunch for sale?
Is camping out the night before allowed this time?
And what scenarios are you thinking for this time?
Make a reminder for the waiver.
Last edited by
StrikeKing on Wed Apr 17, 2013 10:12 pm, edited 1 time in total.
-SNIPES
G98 & G4A2 & Elite Force M1911 Tac