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TN Airsoft Forums • View topic - 3 story hospital 200 rooms every saturday Fayetteville, TN
Page 8 of 8

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Wed Jul 28, 2010 1:27 pm
by chrisdetrin

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Wed Jul 28, 2010 1:48 pm
by chrisdetrin

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Thu Jul 29, 2010 6:04 am
by chrisdetrin
http://isolationairsoft.webs.com/apps/b ... -day-pass-


free pass to play at THE MILL, for all members. see the feild before its finished being built

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Fri Aug 06, 2010 11:15 am
by chrisdetrin

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Thu Aug 12, 2010 9:24 pm
by SEANjohn37683
i'm gonna have to come down to one of these, if anyone else from the tricities wants to hit it lets get together for a carpool roadtrip whatever and hit this place up, looks like a blast

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Thu Aug 12, 2010 9:31 pm
by chrisdetrin

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Thu Sep 02, 2010 5:09 pm
by chrisdetrin
THERE IS NO GAME AT THE HOSPITAL THIS SATURDAY! the mill will still be open though.

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Fri Sep 03, 2010 7:58 pm
by kirzach
I think we get the point.

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Mon Sep 13, 2010 6:26 pm
by xandman
Im gonna try to come up next weekend, should be fun

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Wed Nov 03, 2010 7:25 am
by 2thfxr
anything open this saturday?

Re: 3 story hospital 200 rooms every saturday Fayetteville, TN

PostPosted: Wed Nov 03, 2010 8:29 am
by chrisdetrin
see viewtopic.php?f=109&t=18570&p=209355#p209355



Airsoft down at the mill come down and get your CQB fix in the maze or get your building assault fix from outside, normal location normal rules apply 400 fps limit full face mask and full seal goggles required for minors, goggles for anyone over 18, rentals available for 15 bucks for all day, 10 dollar admission for all day long, or 20 for a 2 month member ship, 25 for executive membership (1 of 30 voting slots and free play till end of December)

:Cafe BOOM BOOM!

SCENARIO begins promptly at 12Pm those late might not play: A clandestine meeting at a busy cafe goes wrong as the informant was tailed. It will begin (observe and tail) with the informant going to the location (one of three) that the terrorist don't know as they suspected a defector to be passing Intel and want to know to whom. (Bait and switch is key) peace keeping Soldiers will be posted on random corners searching suspicious... loiterers (for bombs) throughout the town. Once the meeting begins the terrorist must bomb the location before the meeting ends via suicide bomber. The must track the informant, bomb/disrupt the meeting, recover the Intel case, and eliminate the Intelligence officer for a complete victory. Counter terror must ensure the wounded informant (Injured legs) and other friendlies in the after math of the bombing are extracted, recover the Intel case, and eliminate all hostiles in the area. Both teams will be dispatched to the site upon the bombing/attack. The officer and informant will be pinned down and require back up or termination. The bomb will open up the door for full scale combat and a race to recover the Intel.




Location,


Time,
10:00AM-8:00PM

Number,
1(931)652- 9371



Facebook group,
http://www.facebook.com/pages/Fayettevi ... 1295826324

WEBSITE,
http://www.madlin.webs.com/

(will put up complete details later.):
=

=

=Teams: green/black or sash no sash, team ratio 1:1.
2 teams start at opposite ends of the fields and attempt to cross field and capture opposing team’s flag and return opposing team’s flag to their flags position.

=

= Still in development (idea courtesy of Kevin stamps)

= Teams: none.
Objective... kill... everyone.

=

= Teams: green/black, sash no sash, terrorist V rescue team (sorted by weapons), team ratio 1:1-1:2 (may vary).

Terrorist Team Info: Objective prevent rescue of hostage execute hostage if necessary to prevent capture! Unlimited respawns.

Rescue Team Info: Objective A.) Secure Hostage… alive, extended hostage rescue includes objective B.)Get hostage to extraction point… alive. Rescue team has no respawns can only be healed by a medic.

=

=

=

=

=

= Teams: green/black or sash no sash, team ratio 1:1.
Objective eliminate all opposing players in set time limit.

= Teams: green/black, sash no sash, terrorist V rescue team (sorted by weapons), team ratio 2:1-4:1.

Terrorist team Info: capture or eliminate the VIP before he can be escorted or get to extraction point, unlimited respawns.

Rescue team info: guard VIP and get him to extraction point at ALL COSTS, may have medic or no respawns depending on skill level of team.

=Teams: Zombies V. Humans, team ratio 1:4-1:8 depending on numbers (quickly changes to 4:1-8:1).

Zombie team info: objective=Eliminate all humans. Zombies dead fall where they are(don’t have to literally fall but it adds a nice touch) and wait 15-20 seconds and can resume play, zombies have unlimited respawns and CAN NOT TALK! But Zombie moaning is highly encouraged, by tagging a human they instantly become a zombie.

Survivor team info: objective=survive set time, plant bomb, or reach extraction safely. humans start out with numbers at least triple the number of zombies, survivors only have 20 rounds in there weapon (caught with more than 20 and you will be penalized) semi auto only, ammo drops are done in rare occasions (and when done are dropped in the middle of the zombie hoard)

=see Zombie Madness only change is 15-20 second respawn timer is eliminated and the zombies only respawn upon being tagged by zombie master, zombie master cannot infect survivors, or die, only revive zombies.

More game types will be added constantly as new ideas are presented.


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