by vulrath » Tue Aug 17, 2010 10:47 pm
I disagree. While a 400-foot shot isn't as easy as we'd like, you also have to remember that 300 feet (100 yards) is a long distance. Most other fields will have maximum FPS limits for sniper rifles of 550 FPS with 0.20g's (and that's usually enough to make 275-300 foot shots, depending on how the hop is set up), so when you think about it, 600 FPS isn't really all that much more.
Try making a 300-foot shot with a gun shooting 400 FPS with 0.20g's. You'll notice that whether your shots hit is (pardon the pun) kind of hit-or-miss. This is because of the (in this case vast) difference in range and effective range. Snipers tend to try their best to get the absolute maximum effective range they can by upping their FPS and getting the internals of the hop chamber to perform as consistently as possible (usually by either replacing it or gutting it). While you could technically do it with a 500 FPS rifle, it is significantly harder than trying to do it with a gun shooting 550 or 600 FPS. I wish I could further demonstrate this by dropping a stock UTG L96 in your hands and having you shoot it (no real power, accuracy, or consistency in the hop), then letting you shoot my custom L96 shooting 550 with a 0.20g (or a stock KJW M700 and then my upgraded one that has external air - that one has a lot of power, but no accuracy or consistency). You'd notice the difference almost immediately.
There is always Option C...Just don't play at that field (Option A is to put up with it, and Option B is try to change it). I know Xephyr is always going to be shooting field limits (whatever that may be), and I know all 3 of my sniper rifles will always be tuned to shoot as effectively as possible as close to my local field's limits (550 with 0.20g's) as I can get them. If you don't like this, don't come to those games. It's that simple.