Operation Hidden Tiger
A âCharlie Donât Surfâ Productions, Vietnam War themed airsoft event
Saturday, July 31st
Bad Karma airsoft field, Gladeville (Lebanon), TN
http://www.badkarmaairsoft.netCost: No cost to play, but a $10 per person donation($5 goes to the BK field fund, $5 goes to cover event expenses/props, etcâŚ) is appreciated if you can afford it and want to see more events such as this.
Total of 80 players accepted for this event (40 per side).
*Groups of players/teams that want to play together should contact me in advance and advise me which side they intend to play on and what uniform if possible. Singles, twoâs, threeâs, etcâŚ.players will be assigned to a squad or grouped into squads at the event. Every effort to let us know in advance that you plan to come, which side you want to be on and uniform you will wear should be made so teams can be balanced. If you just show up the morning of the event, you will NOT BE ALLOWED TO PLAY. You must state your intention to come at least one day in advance of the event. A commander/leader for each side will be chosen before the event from among those that contact me in advance, are willing, and reasonably sure they will be at the event. Rosters will be posted in this thread and will be updated as they fill/change up to the event date.
Arrival time: Gates open at 8 a.m.
Chrono open at 8:30 a.m.
Game/safety briefing at 9:30 a.m.
Teams deploy for first game/scenario at 9:50 a.m.
First game/scenario starts at 10:00 a.m., ends at 11:30 a.m.
Lunch break from 11:30 a.m. to 12:45 p.m. (bring your own lunch, snacks, and drinks for the whole day, none will be provided by the event)
Teams deploy for second game/scenario at 12:45 p.m.
Second game/scenario starts at 1:00 p.m., ends at 3 p.m.
Rest/Hydration break from 3 p.m. to 3:45 p.m.
Teams deploy for third game/scenario at 3:45 p.m.
Third game/scenario starts at 4:00 p.m., ends at 5:30 p.m.
Supper break from 5:30 p.m. to 7:30 p.m. Supper break will feature rebroadcasts of real AFVN (Armed Forces Vietnam) Radio shows, period music, etcâŚ.
Team deploy for Night Mission at 7:30 to 7:45 p.m. (depending on light left)
Night Mission to start as soon as dark enough after that, ends one hour later, approximately 8:30 to
9 p.m. (Night mission will consist of small patrol and ambush missions, possible one or two objectives depending on how many people are left to play). A personal small flashlight, preferably with a red lense/light, and a red or orange glow stick (easily found at Wal Mart) is required to be able to play in the night mission. No Medics on the night mission, Respawn only, no bleed out time, glow stick is your âdeadâ rag.
AGE LIMITS
Younger than 16 -- Parent must signs waiver and parent must be present at field and/or playing.
16-17 -- must bring waiver signed by parent in advance
18 and Over â signed waiver.
*waivers may be obtained on site at the event or you can email me in advance for copies so you can sign/get them signed in advance and bring to the event.
Uniform Requirements:
This is a Vietnam-themed airsoft event, created for those players who have expressed interest in this type of themed play. One of the important factors in creating an immersive and enjoyable Vietnam scenario is the willingness of participants to take on a basic uniform appearance appropriate for the era in question. This event has very liberal Uniform Requirements compared to most âNam milsim events, but these will be enforced. You must wear acceptable Nam-inspired uniform and headgear, or you will be turned away on game day. We will not make exception just because you drove a long way and want to play, or say you âdidnât knowâ about the requirements. If this means we only have 5 people show up that meet the requirements, then we will play with only 5 people that day. We reserve the right to turn anyone away that does not meet event requirements as stated or that does not conform to the spirit of the event.
Acceptable Uniform Options:
NVA/VC uniforms:
-100% repro or original NVA (Khaki or light green, not OD) or VC (solid Black VC style) uniforms
OR
- solid Khaki (shirt and pants) (no logos or writing on shirt front or back)
-solid Black (shirt and pants) (no logos or writing on shirt front or back)
*if you are only wearing a t-shirt instead of a uniform shirt, it must be a solid black or Khaki also.
US/Allied uniforms:
-100% repro & original US/ARVN/Allied uniforms (OD Green, ERDL, Tiger Stripe)
-OD Green=(not bright green)
OR
Modern Regular US Woodland (shirt and pants)
*if you are only wearing a t-shirt instead of a uniform shirt, it must be a solid OD Green or close to it.
**NO TENNIS SHOESâŚ.FOOTWEAR should be boots/sturdy shoes, preferably NO DESERT bootsâŚblack, brown, or ODâŚ.if you have jungle boots, even better.
Acceptable Headgear Options:
NVA/VC headgear:
-Pith helmet (green, khaki acceptable also)
-Light Green/Khaki/Black jungle hat to match your uniform color
-black bandana ( âdo rag/drive on ragâ)
-black or red tie around head band
-no hat/head covering acceptable also
-NO MODERN BALL CAPS!!!
US/Allied headgear:
-M1 helmet (preferably w/ Mitchell cover, although not required, modern woodland helmet cover acceptable)
-OD/ERDL/Tiger Stripe boonie hat to match uniform, modern Woodland boonie acceptable also
-OD bandana ("do rag/drive-on rag")
-OD/Woodland patrol cap
-OD tie around head band
-no hat/head covering acceptable also
-NO MODERN BALL CAPS!!
**NO BDU CAMO PATTERNS OTHER THAN WHAT IS STATED UNDER YOUR SIDE'S UNIFORMS.
WEAPONS
M4/M16/M60 preferred for US side and AK47/RPK/MG42 for NVA/VCâŚâŚhowever, you can use any AEG you own if you donât have one of these, and either may be used for either side.
AMMO/MAGAZINE RULES
Any # of Real/Low/Midcaps
NO High Caps allowedâŚ.box mags OK for support weapons such as the M60, RPK, MG42âŚ.M249 is also acceptable in place of an M60.
OPTICS
Scopes
Conventional rifle scopes are only to be used on stand-alone sniper/designated marksman rifles.
Night Vision
No Night Vision allowed, either side.
Red Dots
No red-dot scopes, lasers, or any other modern-type optics are allowed! Please take these items off the AEG you plan to use in this event.
FPS/VELOCITY STANDARDS
Standard Bad Karma Field FPS Rules Apply
AEG's: 400 fps with .25 gram BB's (no minimum engagement distance)
SAWs & Support Weapons: 450 fps with .25 gram bb's @ a distance of no closer than 25 yards
SNIPER RIFLES: 550 with .25 gram bb's @ a distance of no closer than 50 yards. Head shots are not allowed. A sniper rifle is classified as being capable of ONLY FIRING SEMI AUTOMATIC. If the AEG in question can be made to fire FULLY AUTO, it doesn't matter WHAT YOU SAY IT IS, it is NOT a Sniper Rifle.
FIELD GEAR
Do your best NOT to use any modern vest or field gear made after the Vietnam War. Chicom chest rigs/chest rigs are preferred for NVA/VC and M1956/M1961/M1967 web gear is preferred for US. However, LC1 and LC2 Alice gear is allowed. Paired down modern gear is acceptable if that is all you have. Do not come with decked out plate carriers, Velcro patch panels, etcâŚ.This is not SWAT or DELTA. You are playing the part of a 1960-1975 era warrior, do your best to look the part. It can be done cheaply. (you can find alice web gear and pouches in just about any surplus store, cheap!) Alice gear also acceptable for NVA/VC and chest rigs acceptable for US.
Use ANY era solid color:
-Suspenders
-Web belts
-Holster (must be belt holster, no drop-legs!)
-Rucksack/butt pack/bread bag (no MOLLE)
-Pouches
-Canteens
-visible Camelbaks (hide it in a pack or bag, use canteen if at all possible, also found cheap)
http://www.combatsportsupply.com is a an excellent place to find Vietnam era repro gear at decent prices...
RADIOS
One per squad and one back up (back up may be carried by someone else, but must be kept turned off unless original goes down or RTO is taken out) is allowed for use by a squad chose RTO (radio operator). NO tactical headsets. ONLY the RTO may use the radio to communicate with others on his side unless he is taken out, then back up may be used until RTO re-joins squad. Back up must be turned back off
when RTO re-joins squad. (Note: everyone should bring a radio with them in case they are chosen by their squad to be their squadâs RTO or back up RTO).
HAND GRENADES
Each player may carry up to 4 BB firing or sound generating (i.e. BK TP grenades) grenades on them to represent a grenade. The uses of the grenades are also limited. Grenades should be used only against buildings/bunkers with 3 or more walls.If a grenade goes off inside a room or bunker, all players in THAT room or bunker are dead. Players are responsible for providing their own "grenades" if they wish to carry them. Grenades thrown in open areas will NOT carry a âblastâ radius and will be ignored (you may throw in open areas for distraction or effect, but not for âkillsâ). Grenades are only to be deployed in buildings or bunkers as described above for âkillsâ.
MEDIC RULES
Medic Requirements:
-One roll of Medic tape (event will supply tape for medics)
Procedure:
When a player is hit, he is to pull out a RED death rag, place it on his head, and sit, kneel, or lie in place at the location where he was hit. He may call out for a medic for 5 minutes. After 5 minutes he bleeds out and must respawn. He must bleed out the entire 5 minutes. Respawn points will be designated at the event.
When a medic notices he is needed, he goes to the wounded player, or another player may drag the wounded player back to a safe spot with one hand allowing the wounded to WALK. Two unwounded players can put a hand each on the wounded player and can JOG. If the rescuing player is shot while trying to get the wounded player to a safe spot then they both stop and call out for medic.
The medic is not invincible in combat. The medic may try and drag the wounded player to a safe spot but if he is hit, he is wounded like anyone else would be. When the medic makes it to the wounded player, he must take out his roll of tape and wrap the wounded players upper arm (between the elbow and shoulder) with two wrap arounds/strips of tape. Once this procedure has been comleted, the wounded player may take off their red rag and rejoin the fight. If the player just âhealedâ is then hit again at some point during the game and has tape on his arm, he is then âKIAâ, must sit for 5 minutes and CAN NOT call out for a Medic. Once his 5 minutes is up, he is to get up and go to respawn where he may then take off his tape and rejoin the figtht.
If a medic does not reach a wounded player AND complete the âhealingâ procedure within 5 minutes of the player being hit, the player has âbled outâ and must go to respawn. Once at respawn, the player is to take off any tape on his arm from a previous âhealingâ, take off their red rag, and then rejoin the fight when they are ready (immediately or they may rest and drink if they choose and come back when ready).
Any questions, please ask. PM me here or email me at
clinkman@nctc.com**Special Thanks to HAVOC28 of Team Blackjack for the use of his base Vietnam Airsoft ruleset for adaptation for this event. HAVOC28 will be running a VN Airsoft event in August in Georgia, more info can be found here:
http://forums.peachstateairsoft.com/ind ... entry10989Rosters as of 7/25/10:
US
Skinny (+10)
AFA (+10)
Bowser (+3)
Willem van der Bleek
Alex Williams
wraithmasterwill
Channel's Sister
Bad Company (+7)
Bane
Chanesaw
Sanguis
Nigel Britt
Trevor Largent
Daniel Haley
Airborne Soldier
Cameron Knight
NVA/VC
Big Joe (+2)
Ivan Clymer
Rick Winkel
Downtown (+2)
Skronkykong
Shade (+5)
dlm78 (+1)
Rooster
Rathal +2
Jester - tenative
Cerberus
iProscopen (+1)
GolfSierra
Darren Davidson
Tyler Davidson
Gene Goehring
Andrew McMahan (+4)
Nick Z (+1)