Secret City Airsoft Field - Information, Rules, & Directions

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Moderator: BigRed1

Secret City Airsoft Field - Information, Rules, & Directions

Postby BigRed1 » Tue Mar 02, 2010 10:07 am

NEW Secret City Airsoft FIELD IN KNOXVILLE!!!
Knoxville Airsoft players....There is a new field in town!!! We are starting airsoft games in a prime Knoxville location. Admission fee only $10 to play for the whole day!!!

Check us our at Facebook.com
Look us under Secret City Airsoft or http://www.facebook.com/pages/secret-ci ... ..1&v=wall

Rules, the flyer, and a map of the field will be posted below. Information on specific gamedates can be found in the Knoxville forum.

Address can be found on google maps:
299 Old Edgemoor Rd
Oak Ridge, TN 37830

PM Grimreaper with any questions or hit us up on Facebook.


Field Rules:
In our efforts to compile an effective and complete set of rules for our field, a large part of the following has been adapted from the lionclaws/irene rule set, A big thanks to Chuck Link and Dogsoldier/ Michael from Recon One in Chattanooga for his part in their creation.

*VERY IMPORTANT*
Age Restrictions-
The field is only for people 13 years of age or older. 13 to 17 years old must have a parent sign a waiver before they will be allowed to play. Parents must be prompt in picking up any children by 5:30 pm on the day of game. After that no one will be there, you have now been warned. All players regardless of age must sign a waiver to be allowed to play.

NON HIT CALLING WILL NOT BE TOLERATED, ONE TIME IS ONE TOO MANY. WE WILL BAN CHEATERS BUT WOULD RATHER NOT HAVE TO DO IT AT ALL.

SECTION I – PROPERTY RULES
You MUST abide by these rules at all times while on owner’s property. He is very supportive of our sport, and we want to keep him that way.

▪ Vehicle entry and exit - When entering the field drive slowly and carefully, please respect the field owner’s driveway and property. This is not an option. DO NOT spin out or drive recklessly on his property. If you are seen doing so, one of our home team police officers will cite you there on the spot.

â–Ş Check-In Guidelines - Simple procedures for checking into events:
Upon entering the property stop at the first fence and follow guides for
parking. Immediately upon parking go straight to registration and pay your field fee. Please be geared up on time. Players running late will be kept out of play until next scenario/game starts.

â–Ş Smoking - Smokers are requested to take special care where and how they discard their cigarettes. Field strip your butts or discard them in a coffee can in sand, etc... None of us want the Op to be interrupted by fire caused by someone carelessly discarding a cigarette.

â–Ş No alcohol or illegal substances are allowed on the site, period.

â–Ş Waste Disposal - You are responsible for your own trash. Trash collection areas will be designated. All trash must be disposed of in them. Please keep the area pristine by picking up after yourself and your unit. Trash in the AO's must be packed out for disposal. Leave it like you found it. If it isn't broken, don't break it (intentionally)...(including doors, furniture, fixtures, lights at night, etc....).

▪ Restroom Facilities – A unisex “out house” type structure is located approximately 30 meters behind the office buildings in the out of play area. This is to be used by ALL visitors. Ladies, take into consideration the primitive means of the facility. Gentlemen, please realize this will be ladies’ primary restroom. At any time, if anyone feels the need, they are welcome to find a tree. However, AT NO TIME IS ANYONE PERMITTED TO RELIEVE THEMSELVES ANY WHERE NEAR THE OWNER’S RESIDENCE OR WITHIN EYE SHOT OF ANY NEIGHBORS’ RESIDENCES. This includes the parking area.

â–Ş Weapons Safety - All long arms must be carried on the sling (if on one) wherever possible with magazines out and muzzles down. Side arms must be holstered. No horseplay will be tolerated with weapons! Offenders may be asked to leave the Op. Treat your weapon like it was real steel. No firing of weapons is allowed in the parking lot area at any time. AD's (accidental discharges) not the result of a weapon malfunction will be dealt with harshly with possible point penalties or other actions. Designated areas at or near the Chronograph stations will be assigned for weapons testing. Those areas (excluding the Chronograph stations) are the only areas near the parking lot where weapons may be discharged. This rule will be aggressively enforced. Only use those areas. If in doubt where to shoot, contact a staff member.

*VERY IMPORTANT* Because the facility is in the City of Oak Ridge city limits we have to be careful with the weapons so they are not thought to be real steel. EVERY weapon must be tipped in orange or we will wrap a piece of orange tape around the tip which will be at the field. This applies to everyone, there will be no exceptions. If you are caught removing the orange tip, then you will be ejected from the field immediately, no questions asked.


SECTION II – HAZARDS/OFF LIMIT AREAS

This is NOT a sterile environment! There are many things that you may have to or choose to go over, up, down, around, or under. Please take care and watch your step, where you sit, lay, lean, crawl, etc....

Areas marked with red/hot pink or yellow tape are "off limits" or hazards.
Do not cross into these areas or open doors marked in this way! In the wooded areas, the boundaries to which you may NOT travel past will be marked as well with brightly colored flagging tape. There are some pretty deep holes in the ground in the woods so watch where you step. You have been warned.

Areas marked as off limits cannot be shot across or into.

Be aware and STAY CLEAR of any fluorescent orange marked props!!

In some areas you may see animals/livestock. DO NOT UNDER ANY CIRCUMSTANCES shoot at any of the animals such as goats, ducks, horses, chickens, dogs, wildlife (turkey, deer), etc.... Doing so on purpose will cause you to be removed from the field immediately.

In some AO's there are definitely ticks, and occasionally snakes. Snakes
seen there from time to time have included rattlesnakes and copperheads, two VERY dangerous and poisonous snakes. Be careful where you step! Watch where you are walking! If you do see a snake, back away slowly and go around. Notify staff ASAP! Many AO's are a rugged environment, steep hills, underbrush, briars, etc...be prepared!


SECTION III - EQUIPMENT STANDARDS
Safety First. We’re out here to have a good time, so be safe and use your head!

TARO recommends that all players under the age of 18 years old use full face masks.
Full Face Protection is STRONGLY RECOMMENDED. There is often a lot of close contact and there is a high probability you will suffer close range face hits through no fault of your own or other players. Players who do not wear face protection play at their own risk.

â–Ş Eye Protection - Please make sure that your eye protection is on prior to entering the field. These rules are strictly enforced!

Eye protection should be ANZI Z87.1 compliant or better. This standard is
usually posted either on the packaging or on the manufacturer's website.

Wire mesh goggles should be made from stamped steel and not deform from repeated close range hits. We recommend players test their mesh goggles in a careful controlled environment before attending an event with these types of goggles/face protection.

Eye protection will be checked as part of morning inspection before the game, and must be worn at all times while in a playing area.

If a player loses his eye protection or has a medical emergency, he/she should immediately call "Blind Man." Game supervisors will immediately signal a pause in the game until the affected player pronounces "All Clear", at which point supervisors will signal the game to continue. In the absence of game supervisors, nearby players should wave their red rags in the air to indicate a blind man call. Once the affected player pronounces "All Clear", players should return their red rags to their pockets and yell "All Clear."


â–Ş Hydration - portable water storage device such as a Camelbak or canteen is mandatory gear for event participants. Players are responsible for their own hydration! Tap water may be available on site.

â–Ş Death or Dead Rags - Having and using a red "death" rag is mandatory. (A red shop rag or any red piece of cloth that size is sufficient)

â–Ş Weapon Regulations - Weapon safety regulation strictly enforced. Contestant(s) caught cheating by turning up the FPS will be ejected from the game without refund.

â–« VELOCITY/ENERGY LIMITS - Players should report to the chronograph station as early as it is available. All Airsoft weapons including non-blowback pistols and CO2 powered pistols, but excluding gas blowback pistols, must be chrono'd. Velocity reducers are NOT allowed.

All non-sniper weapons will be chrono’d using .25 gram

AEGs = 380 fps at 20 ft minimum engagement distance.
SAW = 415 fps at 50 ft minimum engagement distance.

SNIPER using .25 gram BB = 550 fps at 100 ft min. engagement distance
SNIIPER using .36 gram BB = 447 fps at 100 ft min. engagement distance
All sniper weapons must be semi only and not able to fire full auto. A Sniper must carry a Sniper Rifle and a sidearm. NO MODIFIED AEGs will be allowed as a Sniper Rifle. Sniper rifles must be fielded by pre-approved players for the role of sniper, and weapons used must be pre-approved as well. Anyone caught violating this rule will be asked to leave the game immediately.


â–« HOT GUNS - All Airsoft weapons are subject to staff spot checks throughout the event.

If a gun is suspected of firing above field limit, the Chrono Marshall will immediately check the weapon. If he confirms this, the weapon will not be allowed on the field. If you are caught changing to a hot weapon during game play you will be ejected from the property.

â–« ROCKET/GRENADE LAUNCHERS - players may carry up to 4 rocket rounds on their person at any time (you may store more back at base). Specialists may carry an unlimited number of propellant/beehive grenades. Nerf rounds have a minimum engagement distance of 30 feet.

APPROVED COMMERCIAL LAUNCHERS:
- Any M203 Variant (Sun Project, G&P, CAW, Star).

- CAW M79

- Smokey's RPG

- Rusty's Paintball

- Blackpoint Launcher (12g CO2 cartridges only)

APPROVED CUSTOM LAUNCHERS: (must meet following conditions)
1. Moscart-style grenade using green gas is the launcher's propellant (no CO2).

2. It uses only approved nerf howler style rocket rounds

3. The launcher as designed is incapable of firing no more than one round every 7-10 seconds (no rapid fire systems).

4. The launcher looks like a real military RPG/LAW style weapon (don't grab a pvc tube, slap a sticker on it, and ask us.)

5. Custom launchers must be ok'd by senior Taro members. Players must demonstrate launcher at least 30 minutes prior to game time.

Using M203's, shotguns, (though NOT LAWs) with BBs only (as designed) is fine, and can be shot at players, and can be used inside buildings (multiple BBs fired from M203s , CAWs revolver, shotguns is OK). M203s or LAWs shooting BBs however will NOT take out a vehicle, only a nerf round can do that. Minimum engagement limit of 10 feet applies to multiple BB firing weapons.

â–« HAND GRENADES
Escort hand grenades are approved

TP grenades are approved...

â–« MINES and BOOBY TRAPS (must meet following conditions)
1. They are green/red gas; spring/electric/mechanically powered.

2. Use remote detonators -no tripwires (note:staff laid traps may use wires).

3. Use is governed by the same safety rules as AEGs. No use on targets closer than 15 feet i.e. NO POINT BLANK BOOMS!

Any other kind of booby trap MUST be approved by staff prior to games. If you bring it to the game be sure and have it ok'd by staff a minimum of 30 minutes before game time.

â–Ş Smoke Grenades - cold burning smoke only.

NO FIREWORK STORE SMOKE. Cold burning smoke may be available at field for purchase check prior to game. Smoke may NOT be thrown or used inside or near(within 4ft) buildings. It is a fire and respiratory hazard.

If using smoke and you notice a fire please scream fire and get help stomp out flame pour some canteen water on it. Once danger is passed, call game on, return to original positions, and blast away.

SECTION IV – GENERAL RULES OF ENGAGEMENT
Contestant(s) who cheat and cause bodily harm to other Contestants will be handled by local law enforcement officers. TARO has these officers on the team.

â–Ş Conduct - Unsportsmanlike conduct will be dealt with promptly and severely. TARO strives for an enjoyable game and we do not want to suffer from the same ills of other fields/ops, etc and we will do whatever it takes to accomplish this. YOU HAVE BEEN WARNED!

Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement (usually on site playing) officers and barred from the field.

Sportsmanship is to be strictly observed. The Airsoft system
is about HONOR. PLEASE CALL YOUR OWN HITS!

No need to call others out. Again, this is the HONOR system. DO NOT BOTHER TO CALL OTHERS OUT. JUST MIND YOUR OWN HITS. Remember these are not real steel and sometimes when we think (OMG I'm drillin’ this guy and he's not callin’ it) but bbs can be deflected by a myriad of issues. BUT if you believe there is an issue, bring the player to the attention of a Taro member or field staff. We will note it if we get consistent complaints on a particular player or team and they will be banned from the field. CHEATERS BEWARE we will not tolerate purposely not calling hits.

At NO time should any player ever touch another player from an opposing team with his own person.

Players caught attempting to cheat will be ejected from the game without refund and may be barred from the field, as well as listed on this website in the hall of shame.

â–Ş Building Rules - At times this will be an intense CQB environment; everyone should dress/equip themselves accordingly. Everyone should also be courteous and honorable in their actions. Remember, it just might be you that someone turns the corner on next time, and you wouldn't want to be lit up point blank, so treat others the same.

FULL AUTO is NOT allowed indoors. Any time anyone enters a building where engagement with opposing forces is possible, they are required to switch to semi-auto only or pull a side arm (must also be in semi, such as in the case of a G18C, etc....). If your gun only shoots full auto (like a SAW for instance), then you MAY NOT use it for indoor to indoor combat. You may shoot from one building to another building full auto, following safe engagement distance guidelines.

You may shoot from inside OUT of a building on full auto (though not point blank into someone just outside a window), and you may shoot INTO a building from outside on full auto (though not point blank into someone just inside). Minimum engagement limits for AEGs (10ft), SAWs (50ft), and Sniper weapons (100ft) as stated in the rules apply in ALL cases.

You MAY NOT physically hold a door shut to keep someone out. Doing so will earn you a trip OUT of the game.

Anything you find in buildings or outside should stay in the buildings or outside...this should go without saying. In short, DO NOT remove or take anything from the AO that is not part of your or a teammates equipment or part of the scenario. Removing ANY items found in the AO constitutes THEFT and will be dealt with accordingly.

There may or may not be civilians/hostages/VIPs in the AO. Unarmed civilians are NOT to be shot on purpose. Shooting an unarmed civilian will carry a point penalty for your team. If you are caught intentionally targeting unarmed guests you will be removed from play.

â–Ş Hits - Headshots are STRONGLY discouraged! Aim for center mass.

If a player is hit ANYWHERE: you are down. Gear hits count. Gun hits do not. Ricochets do not. Please be realistic as to what is a ricochet hit. Also if you think you might have been hit, call hit. It costs you nothing, and shows immense honor on the field.

When wounded by pellet/rocket/grenade/mine, or otherwise wounded/removed from combat, players should immediately do the following,

1. Wave your red rag above your head momentarily, then tie it around/through the front sight of your rifle or attach it to your head in a SECURE fashion. Expect to be hit multiple times while doing so - in the chaos of combat fellow players rarely have split-second trigger control.

2. Assume a non-combative posture and quickly remove yourself from the area, unless medic rules are in effect and you wish to call for a medic

3. Return to your designated regeneration point.

4. Return your red rag to your pocket/pouch once your regen time is up.

5. It is acceptable to call "hit" or "dead man" during this process, but please keep in mind most players cannot hear you. Your red rag is the first and most important sign of being hit.

â–Ş Area Effect/Blast Radius - Hand Grenades, rockets, booby traps, and mines (except claymore mines, see are defined as area effect weapons.)

You will find that few of our buildings will have a roof. So Hand Grenades and Rockets can not be thrown/shot into a building where a roof should or would have otherwise been. Some structures are "blown out" or are dug in bunkers, that may or may not have some camo-netting covering them. With these, if you can get the grenade/rocket through the net and it lands on the ground it counts as normal, if it gets caught up in the net its not a hit. Obviously, if a TPgrenade goes off up there and you get sprayed with BBs, the honorable thing to do is call your hit, but we are discouraging anyone from throwing TPGs up on our netting.

Area Effect Weapons kill all players within a 15 foot radius of their triggering, regardless which side activated them.

The player at the center of the blast radius calls out all other players,
regardless their side.

Only hard cover protects you from an area effect weapon. Hard cover includes a stone wall, a bunker, a building wall or similarly completely obscuring terrain. Trees, bushes, shallow ditches, and other players are NOT hard cover.

Hand Grenades blast radius is determined from the point of landing. Hand Grenade BBs DO NOT have to strike a player to count as a kill.

Hand Grenade stomping rule (I know but we have had an issue with this before). If you valiantly stomp out a grenade to save your comrades, they indeed will be saved. You however are dead (no calling for medic) and must proceed to respawn.

Rocket blast radius is determined from the point at which it rests, unless it
strikes vehicle/lands inside of room.

Anyone using M203 or LAW or equivalent with Nerf Howlers, Zocker Darts, Nerf rockets (or the equivalent) can only take out a vehicle with a DIRECT hit. A direct hit takes out the vehicle for 5 minutes, and then it must return to its FOB to regen for 30 minutes (out of service). A nerf is NOT to be fired directly AT a person or persons, but may be fired in PROXIMITY to them. A 30-foot minimum engagement limit is in effect for any nerf rocket or equivalent projectile fired in proximity to players or directly at vehicles.

If a rocket destroys a vehicle, the vehicle is considered the blast radius
center. If a rocket destroys a room, the entire room is considered the blast radius.

Airsoft Claymore Mines are classified directional weapons (NOT area effect), and their BBs must strike the target to count.

â–Ş Bang-Bang Rule - "Parlay"

If a player enters a close range situation where firing his weapon could result in unnecessary harm to an opposing player, AND he/she has the target "dead to rights," use the "Bang, Bang!" rule.

"Bang, Bang!" is a safety call ONLY. It is NOT a way of killing someone
tactically.

If a player says, “Bang, Bang!” to you, you should honor the call and immediately pull out your red rag. If said player was particularly sneaky, it is appropriate to honor the kill by "quietly dying" to not give away that player's position.

â–Ş Regen/Spawn - Respawn points will be well marked and pointed out during briefing.

After being hit, all players should immediately return to their designation
regen area, or you may call for a medic. When medic rules are in action, this does not guarantee you will not get hit again by accident while waiting.
This is airsoft. Keep your dead rag on while en route to spawn, and keep it on until you re-enter game play.

â–Ş Re-Engagement - When re-engaging from regen, display general courtesy by not firing in the back of enemy who may be in your re-engagement path. Go around. ABSOLUTELY NO spawn camping (waiting to regen at a particular point and shooing them as they step back into the game.) This is considered unsportsmanlike conduct and you will be ejected and probably humiliated in the process.


â–Ş Problems/Injuries - Injured players(s) - must alert teammates at once if he/she needs to be removed from the combat zone by staff. Immediately report any mishap to a staff member.

â–Ş No Blind Firing - You must be able to see with your own eyes where your gun is pointed (no using mirrors or devices to shoot around obstacles).

â–Ş Communications - To ensure orderly communication traffic, radio bands/channels are pre-designated. Radio frequencies will be provided prior to game start time and all radios must be sub-channel capable.

At NO time during any event is electronic warfare permitted. Electronic warfare is defined as (but not limited to) listening in or using alternate frequencies (channel surfing), interfering with transmissions intentionally or unintentionally through mechanical or electronic means (overpowering or VOX-ing the channel), or otherwise impeding player or staff communications.




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