That's right you read it correct, SATURDAY Sept. 15th.
++++ALL STATIONS ALERT+++++
SATURDAY, SEPTEMBER 15, 2012
OPERATION: BLOOD EAGLE II
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Rebel forces heavily invested in Rock Ridge and surrounds.
Commandante Tarjay sighted in area.
Dispatch RDF to capture/confirm kill HVT.
Dispatch 6th Motorized Bn to isolate and destroy rebel forces.
The town of Rock Ridge must pay for it's insolence.
El Presidente authorizes Rock Ridge as a free-fire zone.
"Wipe it off the map".
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BRING A BLACK, AND GREEN TSHIRT FOR TEAM ID
Cost will be $10 per player.
Attendance is expected to be the largest by far that Dead End has ever had, by a large margin! Additional parking and a shuttle service will be in effect (possible we need to confirm this). Pass the word!
Experienced Mil-Sim'ers as well as "newbs" are welcome, so long as you come with your "A" game. Stock up on ammo, batteries, gas, etc. We will do our best to provide what we can, but remember A: this is an (entry level) Mil-Sim event and B: Dead End is not the Ritz.
Come to experience what airsoft is about, having fun while undergoing a simulated combat experience to understand a little of what men & women in the service past & present have gone through.
Everyone is required to meet FPS limits, bring a green & black tshirt (or sleeves pinned as brassards), arrive with completed waivers/med release (unless already on file), have ANSI eye protection, have thoroughly read field rules (basically lion claw core ruleset), game, comm matrices, team WARNORDS, etc. Briefings, etc on-site will be minimal so pay attention! Call your hits and play with honor.
"We didn't promise you a rose garden" ~USMC Recruiting Poster
all measured with .25 bb's (bio's are not required at our field) we have converted sniper rifles to .25 to make chronoing for us smoother.
less than 376 rifleman (full auto fire) 10 ft med
less than 400 for support weapons such as saw or lmg's 50ft med
less than 536 sniper (must not be able to fire full auto either by mechanically or by MOSFET) 100ft MED
Death Rags are REQUIRED BRIGHT RED bandana will work.
This event will be a FULL SEAL GOGGLE EVENT. eye pro will be part of the standard check in, pay, check eyepro, chorno guns.
Only field Sponsors will be allowed at this event. NO Vendors allowed. Swap / traders are okay.
if you play on a team and your team is planning on attending please have them check going on the fb event page once you have done that post up your team name and all members attending and we will do our best to keep your team on the same squad keep in mind a squad is generally 12 people so if you have more than 12 you maybe split. Or if you dont have 12 random individuals maybe added to your squad for the event.
it is recommended that everyone have a radio. It will make squad communication easier as you will want to stay close to your squad cause each squad will have mission objectives to shoot for.
We will have Black Sheep Customs Catering the Events... hotdogs hamburgers bbq chips etc... I'll try and get a menu up here with pricing if i can.
Rules:
https://www.facebook.com/notes/dead-end ... 7362457585note: Please read and have a good understanding of the rules prior to coming to the field! also note, that we do not enforce spring shotgun limits, we also do not enforce midcaps you may use whatever magazine type you wish. Some of the rules may change for this event but we will keep you updated of those as they come up to us.
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!!!!!!!!!!!!!!!!!!!!!!!!!!UPDATE 8/27/12!!!!!!!!!!!!!!!!!!!!!!!!
BYE, BYE, BANG-BANG!
Bang bang rule will NOT be required during BE2. If firing a "rifleman" class weapon (below 376 FPS w/ .25g) switch to semi and fire into center of mass/boot/vest anything but head. There's been far too much abuse of the courtesy/safety kill. You may still attempt to bang-bang/safety kill if you wish.
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Waiver & Medical Release:
https://www.facebook.com/notes/dead-end ... 9132458408note: Please Print, Read, Sign & bring to the field first time you play.
Parafrog has the sign up sheet for OP: Blood Eagle II so stop in and sign up!
ATTENTION TO ORDERS:
Government HQ: Ray Ameller
Rebel HQ: Joey Harmon
HQ members will be "in the rear with the gear" fighting via radio, and working with me to make the flow of the game in a constant state of awesome.
Government CO: Kyle Hellyer
Rebel CO: Richard Y
These are your field commanders who will be out there getting dirty with you.
ALL other players will be set to a side on-site Saturday Sept 15 to balance teams better. Teams and groups will be accomodated, but must still bring 2 colors of T-shirts or brassards, GREEN (OD etc.) *and* BLACK. A set of brassards may be worn instead of a t-shirt. It can consist of the complete sleeve of a t-shirt removed, and attached to the shoulder via safety pin so that the appearance of short sleeves of the color required is shown. Google image search "brassard" to get a better idea.
Overall forces will be divided into GREEN/BLACK teams on-site, then the COs will determine lower-level command structure as suits their TO&E. At minimum, there will be (1) each of SQUAD LEADER, RATELO, and MEDIC per squad. Squad Leaders and RATELOs will require radios. Larger squads may be divided into sub-squads for admin purposes, and smaller squads may be lumped in or padded with other small groups and loners.
What you do once in the game is up to you, and your command structure (within the rules of course), but know this; communication is paramount to completing objectives and helping your CO/HQ see the bigger picture so they can make decisions that win the battle. Keeping your medic, squad leader, and RATELO alive will be very important as well!
**BYE, BYE; BANG-BANG!**
Due to constant misuse and abuse of the "bang-bang"/safety kill rule, it is not going to be required during Operation: Blood Eagle II. RIFLEMAN CLASS ONLY. Weapons firing 376 FPS or less may switch to semi when at close range and open fire into vest/boots/anything but head shots. Same rules as CQB basically. You may still attempt to safety kill/bang-bang if you wish.
If your weapon has no semi, practice some trigger control. Lighting people up at close range in full-auto is frowned upon and a ref will assist you in "forced empathy training" with a 550 FPS SAW at 5'.
Snipers and SAW class, bring a back-up weapon that falls into the rifleman class.
A few requirements with no exceptions...
This event is a FULL SEAL GOGGLE EVENT. (nothing else will pass goggle check)
You must bring 1 black shirt and 1 OD/TAN shirt for team identification (please don't be confused and just bring one or the other cause you may get thrown on the opposite team of the shirt you choose to bring so save us all the trouble and just have both).
You must bring a bright red deathrag (not only for death identification, but for your safety)
Please note, and i know it has been stated before. the BANG BANG rule is dead for this event to reduce confusion. YOUR MED (minimum engagement distances APPLY)
What does this mean? all fps numbers are with .25 bb's
If you have a gun less than 376 Rifleman class you may shoot from 10ft away within that you may NOT shoot. You can tap them with the end of your barrel or pull a knife and tap them to simulate a knife kill. NO EXCEPTIONS if you shoot someone within your MED you will be asked to leave on the counter side of this if you spin and shoot at someone within your 10ft MED even startled you will be asked to leave,(if your coming up on someone and your 10+ away just single shot them (or a quick trigger discipline) its simple and will reduce confusion.
If you have a Support Weapons less than 400 you may shoot from 50ft away within that you may NOT shoot. You will need to pull a sidearm or secondary with the smaller 10ft med, and follow the above rules regarding the rifleman class.
if you have a gun less than 536 Sniper Class you may shoot from 100ft away within that you may NOT shoot. You will need to pull a sidearm or secondary with the smaller 10ft MED, and follow the above rules regarding the rifleman class.
in simple terms... If you happen across someone the chances you will be within 10ft without seeing them in advance are rare, if they are within 10ft simulate a knife kill with a barrel touch or cold steel training knife... If not and your outside of your MED then just single shot them or quick trigger discipline. This will drastically reduce the bang bang confusion, and or nix the arguing about who said bang bang first or multiple bang bang scenarios. Keep in mind if you shoot within your MED specially the 10ft one, or if you get startled and you turn and fire within your MED, you will be asked to leave. If you've been startled you just need to sum it up that you were caught off guard and take it as a hit. REMEMBER THIS GAME IS ABOUT SPORTSMANSHIP AND HONOR. No arguing, especially with REFS and/or Game Admins.
Lets use the golden rule for a moment as it will apply in this situation... Treat others as you would want to be treated... So if you walk up on someone think would I want to be hit this close with my gun... if the answer is NO back up until you would feel comfortable being shot with your own gun. If a situation occurs the REFS may ask you the above question... if you say you would be comfortable with it... (we may take your gun and shoot you with it from that distance to see your reaction before making a judgement call (not really, but THINK)... SO THINK before you react. Even shot at 10ft away from 376 fps is going to sting... it goes away quickly and after all that's why we play this sport, to shoot people, if you can't handle it then this sport isn't for you.
//update//
donovan got something to my attention and the following will be stated in the detailed breif... rules in the town will be a bit different than normal... TAP TAP on the side of a window or doorway WILL NOT count/clear as a grenade at this event and again bang bang rule is gone... All your normal MED's will apply for your classes 10ft med for rifleman 50ft for support and 100ft for sniper classes (no full auto). The exception is when clearing a building... the rifleman class has a few options to clear a bulding... switch to semi auto and may engage less than 10ft / pull a pistol (semi auto) and can clear less than 10ft / melee TAP (no stab or jab may use cold steel or similar knife or barrel TAP no stab or jab) / Approved Grenade. Support Class & Sniper Class must pull a secondary that falls into rifleman class semi auto only to clear less than 10ft / pull a pistol (semi only) / melee TAP as described above / Approved grenade.
in other words, if you don't want to get shot closer than 10ft stay out of buildings or let someone else clear the building for you.
just to lesson confusion even more im going to tell you what qualifies as full seal goggles as far as we are concerned... a full seal goggle is any eye pro that has a full seal around the eye by foam or rubber, and is ansi rated /w a retention strap around the back. Flakjaks / ESS / or similar goggle are recommended. We are okay with the vents being removed from flakjaks or foam from ess or similar goggles. Wiley X sg-1 or similar are acceptable if they have a foam seal and retention strap around the back. Bobster foamerz 2 are acceptable if you attach a retention strap to the back that firmly fits against the back of your head to prevent slippage. Paintball mask are also approved. They do make paintball mask that have mesh and other various mesh mask that cover the eyes, if you wear safety / shooting glasses under them and the mask can still form a seal around your eyes they are acceptable however you will not be allowed to remove your mask on the field.
Things that are not approved for this event... Regular shooting glasses / safety glasses, mesh / stamped steel goggles or glasses.
Please come prepared in case your goggles do not pass inspection.
If you have any thing you have questions about please comment up we will take a look at them and give you a decision.
more info to come!