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TN Airsoft Forums • View topic - KYAS presents World in Conflict III June 5th 2010 Discuss AEGs Sniper Rifles Tactical Gear

KYAS presents World in Conflict III June 5th 2010

Organized events outside TN, but in the immediate surrounding areas

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KYAS presents World in Conflict III June 5th 2010

Postby Comrade Ben » Thu Apr 01, 2010 10:34 am

Kentucky Airsoft is hosting its annual 1980's Cold war Milsim Event

For more and info and registration visit

Location: Greenville Kentucky

Date: June 5th 2010

Time: 10:00 am -6pm non stop contentious play

Cost: $10

Uniforms and Gears: there will be uniform and gear restrictions in place in order to keep with the 1980's theme

FPS Limits (with 0.20g bbs) 5% leeway
0 - 400 All Aegs
0 - 450 All support weapons
0 - 450 Semi-Auto Rifles (Full auto permanently disabled)
0 - 600 Bolt Action only

Minimum Engagement Distance -Common Sense (if you think it will injure someone don't do it!)

Ammunition Restrictions
800rnds loaded for rifles
two loaded box mags for support guns
Unlimited amounts of unloaded ammunition may be carried by all players

Medic rule:

Each player will receive a section of 550 para cord to tie onto their gear. Once a player is hit (gun hits do not count) they must pull out their death rag and call for a medic.
A player can be revived by having any other player tie a knot into their para cord. After a player has 3 knots they must wait 10 minutes, and return to a friendly respawn point to untie their knots. If a player does not get healed within 10 minutes, they can then return to respawn and untie all of their knots.

Body Armor- A player with a correct helmet and or flak jacket will receive an extra knot for each.

ie. 3 knots + Helmet (1) = 4 knots
3 knots + Helmet + Flak jacket= 5 knots

Respawn rule- There will be 6 respawn points on the field. Each respawn point will have 2 flags representing NATO and Warsaw Pact forces. Respawn points are captured by lowering the enemy flag and raising your own. Both sides will start with 3 respawn points under their control.

Grenades- Dummy grenades (grenades that do not fire bb’s) can kill all players in a bunker. A bunker will be defined as any 3 sided structures. This includes rubber grenades, tennis balls, and Easter egg grenades. Grenades that do fire bb’s (Tornado, James Boom, PFI ext.) must hit a player to count as a kill, when detonated in the open.

Anti-Personnel Mines- Mines such as claymores that fire bb’s must hit their target to count as a kill.

Smoke Grenades- “Cold Smoke” will be allowed at this event. “Cold Smoke” grenades do not use a open flame to ignite.




Comrade Ben
 
Posts: 5
Joined: Sun Feb 03, 2008 9:28 pm

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