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TN Airsoft Forums • View topic - OP24TWO - Oct 23-24 - Full 24 hour game Discuss AEGs Sniper Rifles Tactical Gear

OP24TWO - Oct 23-24 - Full 24 hour game

Organized events outside TN, but in the immediate surrounding areas

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OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Tue Aug 24, 2010 5:50 pm

[center]Thought you guys might want some planning time for this one.
Image
OP24-TWO
The Villagers Revenge

Most of you guys have no clue who I am, so I think it would be good to introduce myself first. Name is Garrett, game rep for the Airsoft Organization of South Carolina. AOSC. This is a full non stop 24 hour game, and we would love to have you guys come out. A link to the original thread is located at the bottom.

When - October 23rd and 24th
Where - The Airfarm in Newberry SC 470 Halfacre Rd Newberry SC
Time - briefing and safety 9 am on the 23th
game starts at 10 am
game ends at 10 am on the 24th
Rules - All AOSC rules apply.
Fee - $20.00 - includes field fee, and a hamburger plate for lunch on Sat. Meals for other times will be available on site.

The dust has settled over the battleground of Vayvida, and both factions have completely vacated the now desolate war torn country side. What’s left of the Villagers have returned to there homes to find that some of there homes and loved ones are gone, causalities of war. A war which they didn’t start, but plan to finish. They have called on there friends, families, and allies around the country to unite with them for payback, blood, and redemption. MORE TO COME SOON.

We need a CO and XO for each faction. If you are interested please let me know asap.

This will be a full 24 hour op with no stop in actual game play. Rest areas and camping areas will be available for players who need them. Be sure to bring layered clothing as the temperature will change throughout the game, as well as food you can eat on the field. There will also be food available for purchase at the field.

Capturable Spawns
• There will be 2 bases on the field of play with flip flags. If your team has possession of that base, it can be used as a forward respawn point.
• A third capturable base will be in play at certain times during the game.
• Players who are shot while inside of one of these bases can not respawn there, or get medic back into play. They have to leave once there bleedout is finished, and respawn elsewhere.

Medics
• Player will be given two field medics, and then they must go to a respawn area.
• Each team will have a specified number of medics.
• Only a medic can heal a shot player
• Medics will be given a specified amount of colored cards. Each color will represent medic time. Red = KIA return to respawn. Yellow = 3 minutes and return to action. Green = 30 second 2 hand heal.
• If a medic cannot reach the shot player, he has a bleed out of 3 mins, then must return to HQ, not a respawn.

• To keep the realism intact. Medics will only be able to carry a certain amount of cards on there person at a time. When they run out, they must report to HQ for more supplies.


Primary Objectives
• Each teams primary objective will be given to the teams CO/XO.
• All objectives must be moved back to HQ and held there for evac. Evac will take place at different times throughout the day. You will be told the evac times at field briefing.
• Until these items are picked up from HQ, they can be recaptured by your apposition.
• If a player is shot while moving an objective, he must drop it where he stands. Anyone can then pick the objective up and move it.



Secondary Objectives
• Each team represented at OP24TWO will have there CO & XO, or if absent squad leaders check in before the game starts. Pictures and call signs will be taken. Points will be given for each leader you capture from the apposing faction. Teams would have to actually retrieve their leaders or negotiate a release.. say, bring me this part that part, or take out this base/ let me have base, or bring me co of... etc. Use your imagination.
• There will be many secondary objectives throughout the game. Including finding a person of interest, and moving them from one location to another.
• Hostage rescue. Plain and simple. The location of the hostage will be given to you. Your team must rescue the hostage and move him or her back to HQ without that person being shot. More will be explained during the game.
• Just as you have these secondary objectives, the other faction will have the same. Your objective then of course would be to stop the other faction from completing theres.
•


Night Games
• Remind your players that they must remain on semi only .
• If your players do sleep, they can still be killed. Special tags will be given that can either be put on a sleeping player, or tent. I will get with the CO of each faction before the game about this.
• Glow sticks – everyone must have one.


Player Capture


Any player can be captured.

To capture a player you must shoot them, and then medic them.

When that player is medic'd back into the game, he is your hostage and must take his mag out of his gun.

If asked the player must turn over any held objective he has on his person, and give his last mission to his captor.

You can not take the captured players weapon, maps, bb's, etc.

After these questions are answered. They have to stay with the team or person that captured them, or may be released to go to respawn. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off

They can only be held for the maximum time . This time starts as soon as they are captured, or healed. CO – XO – and squad leaders 20 min others 10 min.


Ammunitions

1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.

2) snipers(bolt action only) they will be able to reload in the field any time. Since most only have 1 or 2 mags that only hold 20 to 30 rds.

3) All other weapons will be allowed 1600 rounds loaded mags.

4) All reloads must take place at HQ or a forward CAPTURED spawn point.


Airforce Elite - Tan / Bravo
The Villagers - Green / Alpha

And DON"T forget your glow sticks.
Green glowsticks for green team, and red for tan.
[/center]
[/quote]
Here is a link to the original game thread - http://www.southcarolinaairsoft.com/for ... pic=2474.0




Last edited by Garrett on Mon Sep 27, 2010 5:59 pm, edited 2 times in total.
Garrett
 
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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Wed Aug 25, 2010 1:26 pm

Two maps of the 80+ acres we will be playing





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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Fri Aug 27, 2010 12:44 pm

Map updated. Bring out your tanks fellas.

Garrett
 
Posts: 7
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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Sat Sep 04, 2010 10:44 am

The rest of the game reps and I have been running through a lot of new ideas for this one. Don't expect this to be your normal airsoft game by a longshot. As these objectives are finalized, I will post them here.

For all you snipers and DM's out there. Bring your cell phone if you can send and receive pic messages. Throughout the game you will receive pictures of targets that have to be taken out. These missions will be time sensitive.
Garrett
 
Posts: 7
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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Thu Sep 16, 2010 7:19 pm

New objectives for OP24TWO

RPG – Mini Bunker Buster

Each faction will have the exact same access to gain a mini bunker buster RPG. This RPG will be built on the field one component at a time, and can only fire specific rockets. These rockets can be used to stop tanks, destroy captured respawns, even wipe out an enemy HQ. You will be given one shot at a time, and the unit can only be charged at your HQ. Other homemade launchers can be used during the game, but only the mini bunker buster will be able to wipe out an HQ.
Garrett
 
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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Thu Sep 23, 2010 8:58 pm

The Original location for OP24TWO is being changed. The original land owner is doing some changes on the property, and thus we are switching locations.
The New location is 470 Halfacre RD in Newberry. Very few of you guys will remember this field, but it was the original AirFarm several years ago. Totally different terrain, nice underbrush, a few good hills, natural bunkers, and nice stream. I am going out tomorrow to take pictures and plan the new map. Pics will be up tomorrow and the map by Monday.
Garrett
 
Posts: 7
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Re: OP24TWO - Oct 23-24 - Full 24 hour game

Postby Garrett » Mon Sep 27, 2010 5:55 pm

Here is the map for the field.

Bravo HQ in E5/6

Alpha HQ in W3/4

Blue of course reps the large creek that borders the field.
If you look at the upper center portion of the map where it looks like the land has been cleared, you can see lines such as in G9. That is part of the road system that runs throughout pretty much the entire top half of the field. A lot of the roads are not clear enough to see in the pic, and even run down into the R3 area. Also the satellite photo is apparently rather old on Google maps, where it looks to be cleared it is not.

Capturable spaws are not marked on the map for a reason.

Image
Garrett
 
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