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TN Airsoft Forums • View topic - AJAX Presents: Operation Second Sun ||S.C. Feb 18th Blue Hol Discuss AEGs Sniper Rifles Tactical Gear

AJAX Presents: Operation Second Sun ||S.C. Feb 18th Blue Hol

Organized events outside TN, but in the immediate surrounding areas

Moderators: dogsoldier, Skidude, maddcatt

AJAX Presents: Operation Second Sun ||S.C. Feb 18th Blue Hol

Postby Felix » Wed Dec 21, 2011 3:19 pm

Felix Scripting alongside AJAX Tactical presents:





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Events took a serious turn during the Pittsburgh Summit of Western Industrialized Nations (The G-20) on September 25, 2009. At the G-20 Summit in Pittsburgh, President Obama, along with the leaders of Great Britain and France, announced the existence of a secret Iranian nuclear facility inside a mountain about a hundred miles south of Tehran.

The information revealed by the Western leaders came from spies on the ground in Iran, as well as spy satellites, revealing that Iran has a secret uranium enrichment plant deep inside a mountain. In response to this news, the Iranian government said they would allow United Nations inspectors access to this newly revealed Iranian nuclear facility.

That was a few years ago. After countless stallings and breaks from the Iranian Government, the UN investigators finally have an opening to view the facility. However, Iran has no intentions on letting these officials go. Now inside the mountain near Tehran, workers and terrorists have taken the UN inspectors hostage, and are furiously attempting to finish and ship out the nuclear weapons before the UN reacts.

But the western spies knew about this as well, and an elite task force is to be dropped at the base of the mountain within the hour of the hostage taking. The British Royal Marines head the operation with two platoons of troops, one to attack the main facility where the hostages are estimated to be held, and the other to attack the airfield where the nuclear weapons are to be sent out.

The Iranians are preparing for an all out Jiihad against these British/UN infidels. The terrorist have already put together their chemical weapons, as well as a few hidden bombs throughout the mountain. To save the intel and the hostages, the Royal Marines will not only have to eliminate the enemies, but defuse the bombs scattered around the mountain.

Time is running out. The Royal Marines have been deployed. The terrorists have set their timers. Which side do you choose?


Blue Hole Game Map

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Green Star: Alpha Base
Yellow Star 1: 1st Platoon Base (DCU/Other)
Yellow Star 2: 2nd Platoon Base (Multicam/DPM)
Triangles: Capturable Respawns



Directions:
Blue Hole, Warrenville SC. 33.51536,-81.77565... the intersection of Richardsons Lake Rd and Burbage Ave


There will be overnight camping both Friday night and Saturday night for any out-of-state players.

Waiver



Schedule:
Registration & Chrono: 7:00am - 8:30am
Safety Meeting: 8:30am - 8:45am
Game Start: 9:00am - 6:00pm
Game End: 6:00

There is NO lunch break, this will have to be designated by the CO's of each team.

Field Fee will be $20

Game Rules:

Bravo:
1st Platoon Commanding Officer (DCU/Other):
1st Platoon Executive Officer:
2nd Platoon Commanding Officer (Multicam/Desert DPMs):
2nd Platoon Executive Officer:

Alpha:
Iranian Terrorist Leader:
Iranian Terrorist Second-in-Command:

^NEED COMMANDING OFFICERS FOR THE ABOVE POSITIONS^

Royal Marines (Bravo) Objectives:
Secure the Hostages
Defuse the Bombs scattered around the Area of Operations
Secure the nuclear warhead before it is shipped off (By 12)
Assassinate Enemy Leader

Tehan Nuclear Facility Troops/Workers (Alpha/Charlie loadouts) Objectives:
Maintain control over the Hostages
Protect explosives and the nuclear warhead
Use any means nessisary to destory the two Royal Marine's Base of Operations
Assassinate Enemy Commanders


-Thirty second heal, max two consecutive heals, 1 per squad (1 per 5)
-Alpha has the radio channels 2-8, and Bravo has 9-14.
-Deadrags required
-Bring a radio or you won't know what is going on
-Dress for one faction or the other per the rules, you mix faction camo, you don't play
-Bring a change in case of misbalanced faction numbers
-Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time
-Stay hydrated!
-No Pyro, other than AOSC Reps for the game mechanic
-Normal AOSC Rules apply
-AOSC games always go on as planned, no cancellations for weather. We have played in hurricanes and with tornadoes in the vicinity, and will do it again.
-Game is point system based


::[Hostage Intel):: 5 hostages, no weapons.
To be released, two hand medic heal for 1 minute, and no live hostile enemies within 25 feet.
You may drag the hostages, with two hands, no firing, at a slow walk (run with two people).
Once a hostage is taken back to one of the Bravo's bases, he is scored and released into play, unabled to be recaptured as a hostage.
If the hostage is shot under any time that he is a hostage, he will be released into play, unable to be recaptured as a hostage, and both teams will loose points.

::[Chemical Weapons)::
The Alpha Commander will be given a few colored smoke grenades. The grenade is to be considered a chemical weapon. When used, everything within the smoke is 'poisoned', unless they have gasmasks. If near a building, the building is considered 'poisonness' for the next 30 minutes and only players wearing gas masks (painter styled masks too) are allowed to enter. Everyone else is considered dead, friendly or not, and must return to a respawn with no medic or bleedout. These can be used to destroy HQs

::[Bombs)::
Alpha will be given a few bombs that have wires, in which if the wrong one is cut, the bomb will emit a loud noise. Also, if the timer reaches zero, then the bomb will go off. The bombs will be planted around the field at either capturable respawns or other major places. These can be used to destroy HQs

::[Sniper Team)::
Each Commander will select one sniper team. Their sole objective is to assassinate the opposing team's leader(s); get in range, kill him, and get out, all undetected. Before the leader is taken out, the Sniper Team must radio in to Admin, confirm sight on target, and ask for permission to shoot. Once the admin grants permission, the team can take their shot. The CO will be considered 'eliminated' if the team leaves undetected, and the XO will have to step up. The sniper team gets bonus points for whomever else they take out once given permission to fire, but remember, part of the task is escaping undetected. This is to challenge some of the more experienced, long range players.

Undetected means that they have to shoot and escape without being seen. If the snipers eliminate the entire CO guard without being seen, then they are undetected. The guard team has exactly 1 minute from the first trigger pull to find the snipers and engage them. Wildly firing at everything isn't engaging. If one sniper is shot, or is found and followed, then the mission was a failure.

If you want to be a CO for any of the 3 positions, please PM me or Diesel. Any questions about the game PM any AJAX team member.




Felix
 
Posts: 1
Joined: Wed Dec 21, 2011 3:16 pm

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