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TN Airsoft Forums • View topic - ZOMBIES Discuss AEGs Sniper Rifles Tactical Gear

ZOMBIES

Place to share ideas on Scenarios for skirmishes.

Moderators: dogsoldier, Skidude, Sniper

Postby firefighter702 » Thu Nov 22, 2007 6:50 pm





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Postby Timmy T. » Wed Jan 09, 2008 6:58 pm

Well its not really a scenario but you could make the zombie's like flood from Halo. This way they can run and have weapons. The only thing is it would not be as scary to have zombies running around shooting people as it would having them latch on to you like 5 at a time therefore completely freaking you out, especially at night!

Another Idea: Gears of War type game. Objective being that after many encounters you would fight your way into the main hive and set explosives
Hey you could even have a Boss battle, you and whoever is left alive using pistols and shotguns VS. Tough Zombie King Guy with machine gun (SAW)

I hope I have been some help! (Or at least not an annoying 14 year old)
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Postby ShawnB52 » Wed Jan 09, 2008 8:00 pm

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Postby MisterJingles » Wed Jan 09, 2008 8:13 pm

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Postby Strigol » Thu Jan 10, 2008 2:31 am

Military experiements blah blah blah
Something goes wrong blah blah blah
People are trapped inside, some want out, some want profit blah blah blah
Military is called in to clean it all up blah blah blah


Scientists and Civillians that work for them:
Street clothes, lab coats and the like. 1 active pistol/mag per 3 people

Civies are just that...Civilians, they can run/walk/crawl/jump etc as normal, but seeing as how their civilians, and were at work when the outbreak happened, they aren't packing, hence the 1:3 ratio...There were emergency weapons, but not a full out armory.

The Civilians are trying to escape the lab.

Their will be a few scientists who may form a rogue faction within the civies to try and steal the data on the zombies for themselves, if this happens, they do NOT want the military there and may turn hostile at any time.

The other Civilian / Scientists just want to escape alive. Their entire scenario revolves around simply that, surviving. They must stay alive on the field untill, at certain intervals later in the game they are given the chance to escape or to turn themselves in to the military


Military unit called in to investigate and clean the place out:
Camo BDU's, 1 AEG with ~300 rounds (1 highcap or 2-3 mids or 4-5 lows)

Can run/walk/crawl/jump etc as normal

Military knows biological experiments were happening at the facility and think the most likely scenario was some type of outbreak killed most of the people inside. Their mission is to come in and clean up the mess, lock down the facility and recover any data / personell that may be alive. This isn't a OMG IT'S ZOMBIES mission, so their not carrying an entire platoons worth of ammo with them.


The Military is to pickup the data, "clean" the area (set off a bomb), and rescue / arrest any remaining civilians inside.

Military must complete all missions before moving to the extraction point at which time they must hold the area for 30 minutes before they are extracted. Their C.O. is a bastard back at headquarters, and if they try to extract with any mission imcomplete (dead civillians=complete btw) then the chopper never comes.



Zombies: The slow type, cause their the coolest IMO
Starting Zombies in black BDUS, each have a pistol with 1 Mag.
New Zombies will have armbands that will be used, upon becoming a zombie

Zombies walk or crawl only, no running, no jumping, no climbing ontop of things. The Zombies are resilliant and can take three hits before they are declared dead and have to respawn (IMO 3 hits would be 3 seperate bursts upon the zombie, this is to prevent someone from just going full auto and getting all three hits in 1/2 a second). Zombies can only reload at a respawn point, if they run out of ammo before the run out of un-lives then their tough luck


The Zombies just want brains. They are trying to kill everyone and everything

This gives you three / four factions at work here.



Side Notes:
Zombies get a pistol with one mag, and can only walk simply because some people are touchy about physical contact, and in the heat of battle things can get messy. Oh and I like old school slow zombies.


As some people are skittish about letting other people finger their weapons. All Civillians carry a pistol, unloaded. If a Civillian that was armed dies, then the group will select the next person to become armed, and they will load their weapon.


Everyone needs a watch:
When a civillian / military person is "bitten" they lay / sit on the ground for a count of 60 seconds, they may then respawn and rejoin (or atleast try to) their team as a wounded person. However if they are "bitten" again, or after 10 minutes, whichever arrives first. They will turn into zombies themselves, and must place their arm bands on



In short

Zombies have infinate respawns, and infinate reloads at every respawn, but they can only walk towards their victims, their end goal is to kill everyone, Zombies can shoot anyone Human

Civillians / Scientists have 1 pistol (or shotgun) per 3 people, no reloads, can move like normal humans, and their end goal is to stay alive, Civillians can shoot anyone zombie / military

Military have 1 aeg with ~300 rounds, No reloads, ammo may be shared between living members / scavegned off dead military personell. Their end goal is to recover the data, find out what went wrong, then rescue / arrest the civillians, and extract. Military may only fire upon the zombies unless the civillians turn hostile to them.




Scoring:
Zombies win if they eat everyone

Humans win if they escape without military aid

Military wins if they manage to complete all objectives and extract with all living humans


I'd figure a ratio of about 6 Civillians : 3 Military : 1 Zombies. (50 people is a 30/15/5 spread.)
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Postby firefighter702 » Thu Jan 10, 2008 2:46 am

I like what you've got there, Strigol, and I will probably present that (with more details, of course) to the rest of ZOSI and see what comes up with it. Thanks for the suggestion :)
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Postby Strigol » Thu Jan 10, 2008 9:42 am

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Postby Timmy T. » Thu Jan 10, 2008 4:27 pm

:idea: I REALLY like your idea! It's genius... Or maybe mad scientist to go along with the horror theme.
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Postby Taisch » Fri Jan 25, 2008 7:49 pm

What about that New Malaria Strain thread I posted? Even if it was a hoax, the limited information supplied sounds like a cool twist on the traditional zombie theme.
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Postby firefighter702 » Fri Jan 25, 2008 8:16 pm

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Postby Eliteforce777 » Mon Jul 21, 2008 8:39 pm

I think an awesome scenario (if this hasn't been posted before) is:

A group of scarcely armed people narrowly escaped the mob of zombies by hiding up in an enclosed area. One or two of the people has been scratched and have been hiding it. It takes only 5 minutes for them to turn into zombies. They can NOT be killed only knocked down for 15 seconds at a time. This can be done by shooting a zombie anywhere 3 times. Once the zombie gets back up it takes another 3 shots to take it down. The winner(s) are the people that are not zombies after 10 minutes (after people turn into zombies) when the helicopter drops in and saves them.

Pregame: Everyone draws from a hat full of folded pieces of paper. 1 of out 10 of the papers has an "X" on it, the rest have "O"s on it. People draw form the hat one by one and put the paper back in after they have seen what is on it. 5 minutes after the game starts, these people immediately become zombies and are hungry for brains.

All people are started off on one side of the playing area and must reach the helicopter drop zone before the 10 minutes is up. Otherwise, these people are stuck in the zombie-filled area and lose. The "drop zone" can be marked by a flag and should be in a clearing. Smoke grenades can be working in somehow (don't use them if they aren't allowed!)

Guns- Everyone starts out with either a spring pistol or a spring shotgun. There are on 1 or 2 mags for each gun, if the guns are compatible, people can share mags. When turned into a zombie, they set the gun on the ground (in a place where they will remember it!!) and it CAN be picked up by humans.


Zombies- To show that they are a zombie, they must wear a deadrag around their arm to show. *Zombies can NOT use guns* they tag by touch. They can run as fast as they want. If there are 25+ people in the game there can be pre-existing zombies spread throughout the area.

This game can be played during the day, but will be most fun at night (for scare factor).

Optional-
If there are 25+ people in the game there can be pre-existing zombies spread throughout the area.

There can be 2-3 soldiers that use full automatics, but both are injured and are already waiting at the dropzone but can only crawl when moving. Only one midcap or 2 realcaps for each. If these people are turned into zombies they CAN use guns, but only springer pistols and it takes 5 shots to turn a human into a zombie.

I think this could be an easy game to host because almost everyone has at least one springer pistol, so all you need is 10 people and your good to go! If a gun is lost it shouldn't be missed too much since it's a springer. 8)

Crappy map I made-
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