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TN Airsoft Forums • View topic - Claymore Duty Discuss AEGs Sniper Rifles Tactical Gear

Claymore Duty

Place to share ideas on Scenarios for skirmishes.

Moderators: dogsoldier, Skidude, Sniper

Claymore Duty

Postby MachineGunKelly » Sun Feb 25, 2007 7:07 pm

Ok, got this from Platoon. Basically, there are 2 teams. 1 team is defending, the other is attacking. There is always 1 person on the Claymore shift, and the others must act or BE asleep, for that matter, with there guns out of there hands and 2 feet away. Depending on the success of the Claymore, the troops will either need to defend or continue lying down. They may return fire after gun shots or the Claymore is heard. Suggestions or advice would be nice. (Not the final version, just in a rush.)




Let's party hardy, and rock and roll!
We'll drink Bacardi, and smoke a bowl!
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Postby MachineGunKelly » Sun Feb 25, 2007 7:43 pm

DOUBLE POST

I would prefer sunset-12-1 A.M for this, its basically a deathmatch though. No real time limit, team that has everyone die first loses :P
Let's party hardy, and rock and roll!
We'll drink Bacardi, and smoke a bowl!
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Joined: Mon Jan 29, 2007 4:02 pm

Postby Flaming Chariot » Tue Mar 13, 2007 6:27 pm

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Postby MachineGunKelly » Tue Mar 13, 2007 6:40 pm

Let's party hardy, and rock and roll!
We'll drink Bacardi, and smoke a bowl!
MachineGunKelly
 
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Joined: Mon Jan 29, 2007 4:02 pm


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