This is a new Xbo-Sim I will be hosting at 5SAAC this weekend.
Specs.
Limited Ammo: Start with 300 rds. All mags. are permitted!
Life credits, and ammo; found in general area.
Loot; found in rooms.
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Min. amount of participants: 15
Alpha team: 5 man POW camp.
Team omega: 5 man rescue team.
No team: native neutral team.
Alpha team base: Two back black rooms.
Points
Loot = 100 points ea.
Life credits = 50 points ea. + the ability to respawn immediately, or after 2 mins. with the no-respawn switch turned on.
ammo ribbon = 25 points ea. + 200 rds. of ammo
Rescued hostage = 500 points
Dead hostage omega = -500 points
Dead hostage alpha = -250 points
Dead neutral = -50 points
Game:
Two captains are picked.
Alpha team picks 5 and they go into the arena's east end (1 way in 1 way out) room.
Team omega is picked from the remaining participants.
Thus leaving team no team.
A signal is sounded.
Alpha team then moves out of the back room. Team omega and the neutral team also go into the arena, but as a group.
At this point team omega, alpha team, and no team, all are able to walk through the arena and take in intel.
Alpha team; is watching over the hostage and for evidence of team omega.
Team omega; is to make a plan to rescue the hostage while retrieving; life credits, loot, and ammo.
Team no team; cannot pick up any articles, they cannot fire on a person unless fired upon and then are only to fire on the one firing at them.
Team no team is there to cause a distraction and a element of surprise, confusion, and chaos!
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Points will determine the winning team.
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Game ends by hostage rescue or annihilation.
All points items must be in their teams box; in order for them to count for that team.
In base no re-spawn switches will be used in game.
White base switch will be for team omega and the blue base switch will be for alpha team.
*The neutral team can re-spawn at either re-spawn points.*
Well???