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TN Airsoft Forums • View topic - double agent Discuss AEGs Sniper Rifles Tactical Gear

double agent

Place to share ideas on Scenarios for skirmishes.

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double agent

Postby grant.94 » Wed Feb 03, 2010 10:38 pm

we played this at fifth street one time and it actually worked. there are two teams fighting but one team has a double agent on it and the point of the game is to get him to safety. neither team knows who the man is. this makes things interesting. he has to successfully slip away from the fight, or turn on his team mates mid battle. he then has to somehow signal to the team thats trying to get him that hes their man and get to safety without getting friendly fired. things can play out in different ways. the team with the agent on it will have to watch each other, to make sure one of them isn't trying to escape or even get ready to kill the whole team. It's very fun and interesting to play and outcomes can be completely different.




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Re: double agent

Postby ProfessorCrow » Thu Feb 04, 2010 12:19 am

Respawns?
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Re: double agent

Postby grant.94 » Thu Feb 04, 2010 7:02 am

hmm... i can't quite remember. i think we did no respawn but i dont see why it wouldn't work if there were 1 or 2. i think none would be better though.
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Re: double agent

Postby vulrath » Thu Feb 04, 2010 2:24 pm

I remember having a similar idea before, except instead of having only one "traitor", there were enough to make up an entire team, and were scattered amongst both teams. After a certain (specific) amount of time, the traitors would band together as a visible force to fight the disgruntled members of both of the other teams, while each team also has their typical "laundry list" of objective (including the traitor team). The one thing that cannot be stressed enough is that NO ONE except for the traitors themselves (they allready know hwo their fellow team members are) knows who is who as far as traitors go.
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