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TN Airsoft Forums • View topic - Coke Run Discuss AEGs Sniper Rifles Tactical Gear

Coke Run

Place to share ideas on Scenarios for skirmishes.

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Coke Run

Postby the_stange » Mon Mar 01, 2010 4:12 pm

I'm not sure this is a "scenario" but I've been thinking about running this game at the next event we host.

This game is loosely based on "keep your hands off my stash" that's been played at Bad Karma (with the pool noodles)

The materials needed for this are 20 decent sized (quart maybe) ziploc bags and some flour or other kind of white powder. This is the "product"

Both teams start out with a designated place their "product must" be when the game starts and ends, a bucket or tub in a base type area most likely. Both teams start with ten bags of "product" in their bucket.

The goal of the game is defend your team's "product" while stealing as much of the other team's as you can. At the end of a specified time limit the bags must be in the bucket ,any outside of a bucket do not count for either team.
So for example if team "A" has 14 Bags in their bucket and team "B" has "4" team "A" wins.

When someone is shot while carrying a bag, they drop it and the other team can assume control, like capture the flag.


There are two factors meant to make this game tricky
1. The bags of product cannot be damaged, if they are they don't count for either team.
2. Bags outside the buckets at the end also don't count towards either team, this is to discourage hoarding the bags in a hidden location, and thus promote actual combat. Our field is large, so if you wanted to steal the bags and hide them far away in the woods and claim them as yours at the end, you could if this rule wasn't in place.

I'm considering a weighted points system with different sizes of bags that might be worth more points


Just throwing this out there, willing to take suggestions that might make it more interesting.




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Re: Coke Run

Postby Jackalope » Mon Mar 01, 2010 10:24 pm

Sounds pretty interesting, and fun

As a twist, maybe have the "product" scattered throughout the field, so the teams have to search it out, then return it to their base. That way you are fighting over more then two locations.
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Re: Coke Run

Postby zackattack » Tue Mar 02, 2010 8:44 am

sounds fun
total knife kills 20.
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Re: Coke Run

Postby the_stange » Tue Mar 02, 2010 5:45 pm

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Re: Coke Run

Postby vulrath » Wed Mar 03, 2010 12:05 pm

I say somehow find something opaque to put the product in (if you're going for the weighted system). That way, the players will go after everything on the field equally, because they don't know what's worth how many points.
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Re: Coke Run

Postby the_stange » Wed Mar 03, 2010 1:45 pm

^ I get what your saying, but that would kinda defeat the purpose of the weighted system, to force teams to prioritize gaining control of just a few larger bags, or many smaller bags.
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Re: Coke Run

Postby SaneGino » Fri Mar 26, 2010 3:10 pm

Looking forward to this tomorrow :wink:
Although i think each team should have two buckets, or maybe even there are four altogether, and the other two can be contested team to team.
I like the size idea, they should have some sort of gross indication they are bigger than the others, like a number or such.
Unlimited re spawns i assume? I also like the hidden idea. the only problem is getting an impartial party to hide them, but it would be like, each team has five in bucket, the other ten needs to be found. This also keeps people from stealing all the bags at once, as does the multiple barrel idea. i would say two or three a team.
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Re: Coke Run

Postby Silvertone Hero » Wed Mar 31, 2010 4:37 am

great idea but if you want to keep the game so its not over quickly make it so a player can carry only one bag at a time it keeps someone from grabbing all the bags then just getting the team to hold off their bunkeer making it virtually impossible for the other team to win
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Re: Coke Run

Postby Supersixtwo » Wed Mar 31, 2010 8:17 am

Don't know if this would qualify as a NEW game idea but what if one team had all the bags of "product" and had to transport the "product" from one location to the other. One bag at a time. The other tream would try to stop the movment. The first team would get points for each bag moved from one location to the other unharmed. The other team would get points for each bag confascated ( a confascated bag must then be moved to the second teams base). Any player holding "product" while shot must drop the bag where they died. It could be picked up by either team. You could also do the point system you we talking abut earlier where they are worth different points each.
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Re: Coke Run

Postby the_stange » Wed Mar 31, 2010 1:16 pm

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