I'm not sure this is a "scenario" but I've been thinking about running this game at the next event we host.
This game is loosely based on "keep your hands off my stash" that's been played at Bad Karma (with the pool noodles)
The materials needed for this are 20 decent sized (quart maybe) ziploc bags and some flour or other kind of white powder. This is the "product"
Both teams start out with a designated place their "product must" be when the game starts and ends, a bucket or tub in a base type area most likely. Both teams start with ten bags of "product" in their bucket.
The goal of the game is defend your team's "product" while stealing as much of the other team's as you can. At the end of a specified time limit the bags must be in the bucket ,any outside of a bucket do not count for either team.
So for example if team "A" has 14 Bags in their bucket and team "B" has "4" team "A" wins.
When someone is shot while carrying a bag, they drop it and the other team can assume control, like capture the flag.
There are two factors meant to make this game tricky
1. The bags of product cannot be damaged, if they are they don't count for either team.
2. Bags outside the buckets at the end also don't count towards either team, this is to discourage hoarding the bags in a hidden location, and thus promote actual combat. Our field is large, so if you wanted to steal the bags and hide them far away in the woods and claim them as yours at the end, you could if this rule wasn't in place.
I'm considering a weighted points system with different sizes of bags that might be worth more points
Just throwing this out there, willing to take suggestions that might make it more interesting.