List of game types/mini-scenarios

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List of game types/mini-scenarios

Postby the_stange » Wed Apr 21, 2010 4:35 pm

These are some things I plan on trying out at the next event we host, the capture the flag and pilot scenario isn't anything special, but the others are a little different I think.

Sorry about the all-caps I copied and pasted this from word where I was using a special font.

CAPTURE THE FLAG
THIS IS LIKE THE CLASSIC BATTLE GAME, BUT INSTEAD OF EACH TEAM BEGINNING WITH THEIR OWN FLAGS, ONE FLAG WILL BE PLACED CENTRALLY IN THE FIELD. WHICHEVER TEAM HAS CONTROL OF THE FLAG AT THE END OF THE TIME LIMIT WINS THE GAME.
MANHUNT
THIS GAME CONSISTS OF TWO TEAMS THE HUNTERS AND THE HUNTED-THE HUNTERS HAVE UNLIMITED TOUCH AND GO RESPAWNS AT GIVEN LOCATION-THE HUNTED HAVE NO RESPAWNS, BUT RECEIVE A TEN MINUTE HEAD START TO HIDE OR CHOSE A SPOT ON THE FIELD TO DEFEND-THE OBJECTIVE OF THE GAME IS FOR THE HUNTED TO HAVE SURVIVING TEAM MEMBER(S) AFTER THE TIME LIMIT EXPIRES (20 MINUTES). EACH TEAM MEMBER SURVIVING EQUALS ONE POINT, A SECOND ROUND WILL BE PLAYED IN WHICH THE TEAMS WILL SWAP ROLES. THIS IS DESIGNED TO BE A FAST PACED GAME.
COKE RUN
IN THIS GAME PITS A DRUG CARTEL AGAINST A GOVERNMENT COUNTER NARCOTICS UNIT. THE OBJECTIVE FOR THE CARTEL IS MOVE AS MUCH “PRODUCT” FROM POINT A TO B AS POSSIBLE-THE OBJECTIVE FOR THE GOVERNMENT IS INTERCEPT AS MUCH “PRODUCT” AS POSSIBLE AND REMOVE IT TO A THIRD SITE- THE WINNER OF THIS GAME IS WHOEVER CONTROLS THE MOST PRODUCT AT THE END OF A SET TIME LIMIT. THE CARTEL RESPAWNS AT THEIR POINT A OR B- THE GOVERNMENT FORCES RESPAWN AT THIER BASE
THE BREIFCASE
A BREIFCASE WILL BE HIDDEN ON THE FIELD; IT WILL BE PAD-LOCKED SHUT. AT THREE DIFFERENT BASES THERE WILL BE A KEY ON A CHAIN. ONLY ONE KEY UNLOCKS THE CASE. THE WINNING TEAM IS THE TEAM THAT UNLOCKS THE CASE AND BLASTS THE AIRHORN THAT WILL BE CONTAINED INSIDE. THE DIFFICULTY OF THIS GAME WILL BE CONTROLLED BY SHEER LUCK TO SOME EXTENT. THERE WILL BE TWO UNIVERSAL RESPAWNS IN THIS GAME.
DOWNED PILOT
A PLAYER IS SELECTED AS THE DOWNED PILOT-HE IS ARMED WITH A PISTOL AND TWO MAGAZINES WORTH OF AMMUNITION AND SENT TO HIDE- TEAM A ATTEMPTS TO EXTRACT THE PILOT BEFORE TEAM B CAPTURES HIM-THE PILOT MAY RESIST CAPTURE AND ATTEMPT ESCAPE-THE CAPTURING TEAM MAY DISARM THE PILOT ON CAPTURE-ALL PLAYERS MAY RESPAWN/MEDIC IN ONCE IN THIS SCENARIO.




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Re: List of game types/mini-scenarios

Postby Oven Gnome » Fri May 07, 2010 2:40 pm

Sounds good. The briefcase sounds the best to me 8)
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