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TN Airsoft Forums • View topic - S.T.A.L.K.E.R. - Frozen Assault Discuss AEGs Sniper Rifles Tactical Gear

S.T.A.L.K.E.R. - Frozen Assault

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S.T.A.L.K.E.R. - Frozen Assault

Postby ProfessorCrow » Tue Sep 28, 2010 11:50 pm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~An Overwatch Scenario~~~~~~~~~~~~~~~~~~~~~~~~~~~~

cavengers
respassers
dventurers
oners
illers
xplorers
obbers


he Zone of Alienation. A land deep in the heart of Ukraine, unknown to most. A land where the crows feast. A land of lawless warfare.

And if you're a man like me, a land with immense riches to be had.

-The following is mostly ripped directly from the STALKER Wiki-

--------------------------------------------------------------

The Zone of Alienation, or simply "The Zone," is the 30 km wide area of exclusion that was set up around the Chernobyl NPP following the 1986 disaster and perverted by the second Chernobyl disaster in 2006.

The Zone of Alienation is a between the borders of the Ukraine and Belarus, and is kept protected by the Ukrainian authorities. Due to the radical decrease in human presence and activity, wildlife has flourished in the Zone and the area is often described as having been "reclaimed by nature". Following the 2006 disaster, animals and plants have been grotesquely mutated and deadly anomalies abound. Wildlife roams freely in the remains of the former USSR.

Supposedly, the area is kept under lockdown by the military. However, the prospect of lucrative looting and treasure hunting has led a large number of opportunists known as Stalkers to jump fence into The Zone itself. These people are either operating for themselves, or in factions

--------------------------------------------------------------



Gameplay in Frozen Assault is designed to be played at the Bad Karma Airsoft Field in Lebanon, Tennessee. It may very well work in other large outdoors fields, but it was written having Bad Karma in mind.

There will be four types of players in Frozen Assault.

1. Stalkers - Stalkers make up the bulk of the players, and are really the only players with actual objectives and freedom of play. Stalkers may decide to be loners, or to band up in groups to attack other Stalkers or complete objectives.

2. Military Forces- There are two military forces in a bloody feud in the Zone.

Duty, the highly disciplined soldiers, in the Zone to protect the people, both inside and out of the Zone, by any means. Usually brutal means that end up hurting the people, anyway.

Freedom, the radical anarchists that believe the wonders of the Zone should be shared and appreciated by anyone who wants to try.

Both of these teams will probably be represented by a well established Milsim team, and are to attack the other Military faction regularly. Neither of these teams score Rubles (Russian currency, the point system in the game.) They are there to provide desperate Stalkers a means to make a very low pay as a grunt, to create a STALKER roleplaying environment, and to kick the asses of the enemy team just for fun.

3. NPC's and Civilians- These are out-of-combat players that do various things for Stalkers in the game. They are usually stationed in a village, settlement, or bunker. These Characters have an endless supply of Rubles and can do many various game-progressing things such as :
-Giving missions
-Buying various interesting things found in the Zone (Especially Artifacts, explained later.)
-Spreading news of gamechanging events.
-Etc

4. Mutants- Powerful mutated beings that have gained extraordinary powers. Usually with the loss of sanity and normal physical form. Mutants can be anything from ex-human creatures that can actually turn invisible to stalk you, to powerful psychics.

These players will be part of the reffing team, and have interesting qualities. They will wear/dress with things that mark them as obvious Mutants, and will probably be able to take alot of punishment before going down. These will be refs that will have no reason to cheat, but say can take 10 seconds of automatic fire before going down.




Be the player/team with the most Rubles by the end of the game. For each additional person in a group by the end of the day, penalties to the overall Ruble count of the group occur.

So, if you want to try to be a loneslinger and make the most rubles, so they ALL count, you can try.

Most will band up in the beginning, and slowly turn on eachother by the end of the day so there can only be one

Some teams will stick together, and try to win together just by outweighing the numbers-penalty by having ALOT of rubles.



- Finding Artifacts, and selling them to the Barkeep, the primary NPC merchant. Artifacts are items mutated by anomalies in The Zone, and are said to be possess great powers. Merchants buy Artifacts gathered by Stalkers in the Zone, and sell them to scientists in the outside world for massive profit.

Artifacts can be anything from a strange ball of gelatin-like substance that seems to grow warm in the hand, to weapons that have interesting attributes. All Artifacts scattered around the field of play will be marked as an artifact in some way.

-Getting a job, get a job as a keeper of the peace by NPCs in a settlement, or join Duty/Freedom as cannon fodder. These jobs provide a steady amount of Rubles, but you could also be spending your time hunting for Artifacts for even bigger cash.

-Completing missions, Either from an NPC or one of the military factions. NPC's give jobs such as :

-Hunt for a very specific artifact in this area
-Locate and kill a mutant that is killing livestock in that area
-etc


While the military usually put you on operations against the enemy Faction.




You guys have the Gist of it. I'm real tired and can't think of much more at the moment, I'm sure more will come to me tomorrow. But for now :




-Crow




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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Dannick » Wed Sep 29, 2010 5:53 am

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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby zackattack » Wed Sep 29, 2010 7:17 am

sounds interesting
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby -EAF- » Wed Sep 29, 2010 8:15 pm

OOO I'll play! I want to be a mutant!!!!!
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby kirzach » Sun Dec 19, 2010 4:04 pm

This is an interesting idea, however there a few things I'd like to address:

1) Duty and Freedom aren't so much military forces as they are paramilitary. However, the general scheme of black (Duty) vs green (Freedom) plays very well to BK's normal rules of engagement. Perhaps they'd be willing to make an exception in that possibly a third team in, for example, tan could represent the actual military presence of the Ukrainian Ministry of Defense? Just something to consider

2) Money could be a decent motive, but what if we took the games' line of thought and cordoned off a section to call the Monolith? We would, of course, need a team to represent the Monolith faction (wearing urban camo or snow camo), but it could provide an interesting story arc.

2A) In addition to the above, what if the scenario moved in chapters like the games do? I.E. when certain factions complete certain missions, the path to the north, and thus the Reactor, would open up and all hell would break loose, with all the different factions trying to reach the Wish Granter/Monolith before everyone else? Even foregoing the Wish Granter, it's common knowledge the area north of the Cordon, specifically Red Forest, Pripyat, and ultimately the Nuclear Power Plant itself, is a goldmine of artifacts.

For now I'm not going to get too detailed or into debating certain aspects just yet, I simply wanted to throw out a few ideas for you to pick apart.

Good hunting, Stalker.
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Ross » Tue Dec 21, 2010 8:27 pm

If only we could do this in Unkraine like those other guys. . .
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Smartkid312 » Wed Dec 22, 2010 11:41 am

This guy agrees with every thing about it. We should definitely do it at a regular Bad Karma playdate or make it a special thing like Colombian Blend. It would be so awesome. HOOAH!
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby ProfessorCrow » Wed Dec 22, 2010 2:29 pm

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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Irishman » Fri Dec 24, 2010 10:47 pm

just to make the game more pointed towards getting money how about the 3 people who get the most money all win a prize.1st place could win an airsoft gun 2nd place would win bbs and 3rd place would win a cookie :lol:
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby kirzach » Sat Dec 25, 2010 1:38 am

That's not a bad idea in itself, but it would only be practical if we could get the game sponsored, by for example Nashville Airsoft.
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby ProfessorCrow » Sat Dec 25, 2010 4:41 am

Also, the local airsoft team "TRIBE" has roleplayed as Freedom before in a S.T.A.L.K.E.R. based airsoft scenario, "The Zone" on youtube.

I'd love to get them involved.

-Crow
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby AINT-A-ROOKIE » Wed Dec 29, 2010 9:14 pm

Pretty outlandish...
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Dannick » Wed Dec 29, 2010 9:51 pm

That's the point. :wink:
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby Rober037 » Sun Jan 02, 2011 12:32 pm

Sounds cool. How would respawns work?
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Re: S.T.A.L.K.E.R. - Frozen Assault

Postby ProfessorCrow » Sun Jan 02, 2011 12:35 pm

I imagine there'd be a "Hospital" or some such in the main town. However, the person that killed you gets to take all of the rubles on your person. That is why there'd also be bank to store your rubles (That can also be robbed, but that's why you have players policing the town as a job for the NPCs for extra dough.)

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