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TN Airsoft Forums • View topic - Intel Capture or Hostage rescue! Discuss AEGs Sniper Rifles Tactical Gear

Intel Capture or Hostage rescue!

Place to share ideas on Scenarios for skirmishes.

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Intel Capture or Hostage rescue!

Postby Waddamelon » Tue Feb 15, 2011 8:32 pm

Kinda like TF2 with the intel except have one breifcase with a smoke grenade or fire work in it. placed in the middle of the Two opposing teams deployment so probly 1km or more or less depending on the enviroment and it is placed in a marked area perhaps a circle painted on the ground idk. and the team must push back back to their deployment with the intel to a designated painted of circle area in wich they will deploy the smoke or firework signiling their team won. rules bassicly basic airsoft rules 1 hit is a killshot ricoshets don't count call your shots use a red rag to signal a dead man walking if you are carrying the case you must drop it where you stand and walk away with your rag and people who post are welcome to suggest additional rules where needed next is a hostage situation such as in Counter strike source this is more of a CQC or CQB gamemode unless you can find a way to adapt it to woodland but bassicly just like Cs_office there are designated hostages you must get back to the Good guys deployment feel free to ad i wish for this board to flurish.





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Re: Intel Capture or Hostage rescue!

Postby Face » Wed Feb 23, 2011 1:55 pm

The basic rules are pretty good. I wouldn't suggest a firework though. A smoke bomb would probably be a better choice due to getting attention. I would also suggest the designated area be in some sort of enclosure? That would be pretty sweet.
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Re: Intel Capture or Hostage rescue!

Postby Waddamelon » Sat Feb 26, 2011 8:29 am

yeah. The feild we play has a no pyrotechniks policy so yeah pefferebly colerd smoke but it has to be cool burning too.

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