[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3824: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3826: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3827: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3828: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
TN Airsoft Forums • View topic - Assault and Secure Discuss AEGs Sniper Rifles Tactical Gear

Assault and Secure

Place to share ideas on Scenarios for skirmishes.

Moderators: dogsoldier, Skidude, Sniper

Assault and Secure

Postby Flaming Chariot » Wed Nov 23, 2011 9:45 pm

In this scenario there will be anywhere from two to five designated areas or positions on the field that we will define as control points. One team will be defending these control points, the other will be assaulting.
The objective of the game is for one team to either hold or destroy all control points. The control point system will work progressively, meaning that once the assaulting team "secures" the point, that point is considered "deactivated" the area of play then moves on to another, "active" control point. The number of control points being assaulted at one time can be dictated as needed, but it works best if there are a few points that are "unactive" at the beginning of the game in order to keep the action going once the first control points are "secured."


SECURING
In order to "secure" a point, the assaulting team will have to perform a timed objective ranging anywhere from starting a timer and having it run for a set amount of time to literally wiring, setting, and detonating a stand-in bomb. Again, this can be modified as necessary or wanted.
The assaulting team is considered to have won the game when they have secured all the control points on the field.


DEFENDING
In order to "defend" a point, the defending team must hold any of the active control points for a set amount of time without allowing the assaulting team to complete any of the objects at that point. This team will have a set timer counting down to zero. Once their timer reaches zero, the point they are holding is considered "held."
If the defending team fails to successfully withstand an assault, they retreat to the next active point.
The defending team is considered to have won the game when they have defended against the assaulting team against a point or set of points until their timer reaches zero.


RESPAWNING
Assaulting Team- The assaulting team will have a number of medics directly proportional to the number of players on the team. This system will be implemented using the usual medic rules.

Defending Team- The defending team will have a respawn point set just outside of the currently active control point, but not at it. This system will be implemented using usual respawn rules with the time required to wait dictated as wanted. This also means that, if the assaulting team secures a control point, their respawn point will change.


This game type can be modified in any way and I also believe that implementing refs or observers would help move the game along.




User avatar
Flaming Chariot
 
Posts: 1484
Joined: Mon Feb 19, 2007 4:57 pm
Location: Southaven,Mississippi

Re: Assault and Secure

Postby Tactical Donut » Thu Nov 24, 2011 2:21 pm

Basically imagine RUSH for Battlefield 3.
Formerly Known as McKnight
User avatar
Tactical Donut
 
Posts: 1801
Joined: Thu Aug 23, 2007 3:30 pm
Location: Southaven, MS

Re: Assault and Secure

Postby Waddamelon » Fri Dec 30, 2011 4:03 am

I wish we could have an airsoft Battlefield style "rush" at Moore field.

WE G18C PDW CUSTOM
Cybergun Kalashnikov 60th anniversery AK47
G&P M4 MRE
WE M1911 4.3 HICAPA
User avatar
Waddamelon
 
Posts: 219
Joined: Tue Feb 15, 2011 12:55 am
Location: Collierville Tennesse


Return to Scenarios

Who is online

Users browsing this forum: No registered users and 1 guest

cron