Neo-Assyrian Full Campaign

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Neo-Assyrian Full Campaign

Postby Spitfire1195 » Sun Mar 18, 2012 5:20 pm

This is a full campaign for airsoft. There are 33 scenarios, but you only play 7 each time you run it. There are unlimited possibilities to how this campaign can work out. I may have borrowed some names from other scenarios. If you see something that is the same as yours I am sorry. I would appreciate any criticism that is beneficial to the improvement of the campaign. Sorry about any typos. Tell me what you think. I have attached the tournament tree to this post. You can use it to guide your campaign.

Neo-Assyrian Attack

The Year is 2020, and it is Andrew McKinley’s final year as President of the United States of America. Just recently the Iraqi government has been reformed, and they are now living peaceful and prosperous lives as a leading oil producer. With the new discovery of crude oil in the arctic region of Alaska, the United States is now once again a prosperous nation, and has turned Her attention to other things. The world economy is growing. The earth is finally at peace.

But…

Deep within the confines of the African continent, a new threat is growing. Covered in a canopy of jungle foliage, a new terrorist faction is lying in silence, building its power, and waiting for right moment to strike. Many factions before now have been made of specific groups, but these terrorists have come from every part of the globe. They bound themselves together under one ruler, and they are willing to work together to see the world controlled by terror.
Commander Joseph Brockman, formally of the NAVY SEALS, is planning his revenge. The reason: Unknown. He went missing in action from Iraq, and he has been hidden ever since.
The Neo-Assyrians, as they call themselves, are trained in the latest combat maneuvers, and they have the latest weaponry known to man. Within the confines of their base, they are working hard to finalize their nuclear technology. They have created a prototype, short-range nuclear warhead (code name SWAN) and are planning to launch is at the Pentagon in Washington, D.C.
The world is completely unaware of this new threat. This will become the Neo-Assyrian Attack.
Operation “Original Confrontation”

Location: 20 miles outside Washington D.C.

The Neo-Assyrians have targeted the US Pentagon using the GPS system on the SWAN missile. However, US intelligence has somehow learned of their plans (or a least part of them). A SWAT team is on their way to investigate.

Neo-Assyrian debrief:
Alright men! Today is the day we regain our honor. We will rise and control the world! Unfortunately our intelligence has informed us that some americans are on their way to stop our work. You must hold your ground and defend the GPS unit at all costs. Once we have fired SWAN, then and only then will our brothers be avenged!

Neo-Assyrian objective: Defend GPS unit for 20 min.

1 hit = 1 kill (respawn at the designated area)

American Debrief:
Alright Boys! Intel says that we’ve got a small terrorist faction that has placed a bomb in Washington D.C. There are experts trying to find the bomb as we speak, but our job is to locate the remote that activates the explosive. Let’s do this one by the books. Get in, deactivate the remote, grab any intel you can find, and proceed to extraction point Alpha. Let’s move!

US Objectives: Deactivate remote. Find intel papers. Get to extraction point Alpha.

2 hits = 1 kill

Props needed: Remote briefcase, and a folder of intel papers



U.S. OP. 1 (Recover Stolen Intel)

The SWAN was thwarted, and almost every Neo-Assyrian killed. However, one man got away. He carries with him valuable American information on extending missile flight. Find and kill him before he brings this information back to his superiors.

US objective: Find and kill last man, and recover American missile schematics. He may also be carrying information on the location of another SWAN.

1 hit = 1 kill (no respawns)

Neo Assyrian objective: Reach extraction point with American intel papers in hand. Do not let the location of the SWAN missile to fall into enemy hands. Your life depends on it.

1 hit = 1 kill (no respawns)

Props needed: American intel papers and papers displaying location of the other SWAN



Neo-Assyrian OP. 2
(American Missile Schematic Extraction)

Well done! You successfully launched a SWAN. Unfortunately the navigation system needs an upgrade. You didn’t hit the Pentagon but rather the Chevrolet business tower. See if you can locate some American Tech. that could help us with this problem.

Neo-Assyrian Objective: Find and Extract American Tech.

1 hit = 1 kill

Medics can respawn 7 people
(Medics get 2 hits for a life, but they cannot respawn themselves)

United States objective: Defend schematics and kill all Neo-Assyrians (including the ones that have respawned)

1 hit = 1 kill (each unit can respawn one time) (count to 10 to respawn)

Props needed: Navigation system schematics

United States OP. 3 (Kill the SWAN)

United States
Well done! It appears that your training is paying off. With the intel that you guys gathered from the last two encounters, our scientists have now created a detonation package for their missiles. We know from the intel, found on the last Neo, that one of their missiles is located in the Smoky mountains. Let’s get up there and plant that charge on the SWAN before it can do any damage!

United States Objective: Locate and destroy the SWAN. Kill any and all Neos that you find.

2 hits = 1 kill

Neo-Assyrian Objective: Defend missile and kill all Americans.

2 hits = 1 kill

Props needed: Nuclear chemical container.

Neo-Assyrian Op. 4 (Hostages)

In this Op. The Neo-Assyrian team must liberate a couple of hostages. Two Neos have been captured and are being guarded by 4 US men. The rest of the US team is on patrol. Sneak past the enemy lines and liberate the hostages. Then fight your way to extraction point Alpha. If you are successful, you win this op. If 30 min. elapses before you free the hostages, the US will shoot your brothers! Prevent this from happening! They depend on you! This is a 1 hit = 1 kill game and no respawns.

United States Op. 5 (More Intel Needed)

United States:

After that close encounter with the Neos, we finally are on the offensive. In our last skirmish we learned that the Neo-Assyrians are not as technologically backward as we thought. We need better weaponry. Thankfully our scientists have just come up with a new-weapon attachment called a D.E.W. (Directed Energy Weapon). This new technology can be graphed onto any weapon, but can only be used in a limited fashion. This weapon directs a beam of energy that transcends a distance of over two hundred yards. When an enemy comes in contact with this beam, his skin is momentarily heated to a temperature of over 200 degrees Fahrenheit. This long-range weapon would be of great use to us. However, our scientists need one more part for the completion of this weapon. Our brothers in the UK have already completed the part, but it needs to be safely delivered to our base. Meet up with our allies and safely bring the part back to our lab.

(US team needs to be split into Americans and British infantry)

US and British teams need to start fairly far apart, and the Neo-Assyrians need to be between the US/British and the science lab.

United States Objective:
Meet up with the Brits, form a convoy and deliver the part safely to the lab.

British Objective:
Wait with part for the Americans and then join them on their delivery mission to the lab.

Neo-Assyrian objective: Steal the D.E.W. part. (Use any strategy you like. Just steal it!)

Everyone: 1 hit = 1 kill (medics can respawn 5 people on each team) Medics should touch the arm of the person for 10 sec. to respawn. However, if you are a medic, you may not respawn. (Each team gets one medic)

Props needed: 1 D.E.W. part.

Neo-Assyrian OP. 6 (Escort VIP)

NA
Congrats, boys. Our guy in the US got the GPS schematics for the SWAN. Now our next step is to get to our man and escort him back to the rocket. If you run into any US troops, leave no survivors. Basically, you let the VIP get killed, you won't be able to tell anyone about it tomorrow. Get the picture? So, reach waypoint Alpha, pick up the contact, and get to waypoint Bravo. Once there, install the schematics. It won't take too long, about a minute.

USA
Gentlemen, the Neo's captured the information, with loss of some if our troops. They are headed back to the missile now, but we can't let them, can we? Washington is sending two squads. One to guard, and the other to attack. We will be sending Delta and Zulu to the job. Delta, you keep them from getting to the missile. Fast firing is best for this job. Zulu, you take out the guy in the middle with the schematics. Once you get them, return them to Washington. Get it done.

RULES:
This game is 1 shot 1 kill, with 1 medic per team. The medic has no respawns, so keep him safe. He also has 3 medipacks, each to revive a hit.

NA objective
Get to the VIP and escort him back to the rocket. Once there, the VIP must start a timer and remain there for 1 minute, without getting killed.

US objective
Kill the VIP, and recover the tech.

United States Op. 7
(Just a little bit more information)

United States:
With the destruction of the SWAN missile, the Neo-Assyrians are now on the defensive. We know the location of their base of operations, but we need to know what kind of man power they have. We had a man in the field, but his extraction point has been compromised. We need your help to inform the agent of the new extraction point.

United States Objectives:
Infiltrate the area. Find the agent and inform him of the location of extraction point Bravo. Then proceed to extraction point Alpha and kill all Neo-Assyrians in your path.



US agent Objectives:
Wait in hiding for the US team. Once you have learned the location of extraction point bravo, take one man with you and get that information through enemy lines!

Neo-Assyrian Objective:
Form patrols in strategic points and prevent the agent from escaping with the information.

1 hit = 1 kill (no respawns)

Neo-Assyrian Op. 8 (Death to All)

The Neo Assyrians are now on the offensive. See if you can keep it that way. Engage the Americans in a medic death-match. The surviving team is the winner.

1 hit = 1 kill

(Use medic rules from op. 5.)


United States Op. 9 (Team Deathmatch)

This is an all out war! To win this battle you must eliminate the enemy. Each team gets a medic who can respawn 7 people. The medic however cannot be respawned, so keep him safe. As soon as the enemy is completely eliminated you are the victors. This is a 1 hit = 1 kill game. Destroy your opponents!

United States Op. 10 (Target Practice)

United States: With the completion of your last mission, it is time to send a message to these Neo-Assyrians. Intel says that there is an encampment of these guys in the Smokey mountains. Engage in a skirmish with them and kill all you find.

United States Objective:
Kill all Neo-Assyrians

1 hit = 1 kill (same medic rules apply as the last game)

You may want to take advantage of the new D.E.W. weapon. (Laser pointer) Choose one person on your team to strap it to his gun. He can use it only 3 times before it runs out of energy. To use it, point it at the enemy. Once you have held the laser pointer on them for more than 5 sec., (count out loud so they now that you have them targeted) they are stunned for 1 min. (due to the boiling point temperature of their blood). Enemy must lay on the ground and stay put for 1 min. (Americans may not take his gun or shoot at him while he is in this state.) (You also may choose not to have the D.E.W. with you. It just depends on your preference.)

Neo-Assyrian Objective:
Kill all Americans.

1 hit = 1 kill (no respawns)

Neo-Assyrian Op. 11 (Kill the Dogs)

Neo-Assyrians:
You must decrease the number of American Military. Engage them in a medic style death match. You must destroy the Americans. The team that survives the longest wins!

1 hit = 1 kill

(Use respawn rules from op. 5)

United States Op. 12 (Capture and Defend)

To win this game you must control the greatest amount of land. Each team starts out with 4 command posts (designated by a flag). In order to capture the other team’s command post you must take your flag and put it up in place of your opponent’s flag. The team that controls the most land after 30 min. wins.

1 hit = 1 kill (respawn at one of your team’s command posts.) Keep your arms in the air until you have respawned.)

United States Op. 13 (Capture the Outpost)

United States:
With the information that the agent provided we are now able to plan a strategic advance. Our first step in the advance is to take a small out-post. This will serve as an excellent advantage point for our future missions.

(Use objectives and rules from United States Op. 25)

1 hit = 1 kill

Neo-Assyrian Op. 14 (Escort VIP)

Neo-Assyrians:
One of our representatives, a man by the name of Lahain Brock, needs to get to the I.C.T (International Convention of Terrorists. Escort him to the drop zone. Beware of American Assassins. They would love to take him out.

Neo-Assyrian Objective:
Escort the VIP safely to the extraction-zone.

United States Objective:
Kill the Neo-Assyrian representative before he reaches the awaiting helicopter.
1 hit = 1 kill (no respawns)


United States Op. 15 (Death list)
This is a point-based game. Each team has a respawn area with a notebook. When you are hit one time, you must return and sign your name in the notebook. The team with the most deaths, at the end of 20 min. loses. Just to clarify, this is a 1 hit = 1 kill game.

Neo-Assyrian Op. 16 (70 Caliber)
Neo-Assyrians:
The US has become more aggressive (as evidenced by our last encounter). We need better defensive technology that will give us greater security. Steal the schematics to a 70-cal. auto defense turret. This will help us greatly should they try to assault our main base of operations.

Neo-Assyrian Objective:
Locate and steal turret schematics.

United States Objective:
Defend the schematics and kill all the Neo-Assyrians trying to extract it.

1 hit = 1 kill (no respawns)

United States Op. 17 (Prison Break)

United States:
You killed all the Neos except one. He surrendered and you had hoped to use him as a bargaining tool. Unfortunately, you underestimated this ingenious prisoner, and he has now escaped with a D.E.W. prototype and a 9mm. Find him, kill him, and recover the stolen weapon. (Warning! He knows how to use it!)

United States Objective:
Recover the Stolen D.E.W.

Neo-Assyrian Objective:
Reach extraction point with the D.E.W. in hand.

All: 1 hit = 1 kill (no respawns)
Props: 1 D.E.W. weapon.

Neo-Assyrian Op. 18 (Capture the Flag)

This is a standard capture the flag game. Each team has a flag in his territory. The object of the game is to take your opponent’s flag and bring it to your own. Each team must place the flag in a visible spot, and when a person is carrying the flag you must also be able to see it. This game uses medics who can respawn an unlimited number of people, but when you get hit you must go to the medic tent. The medic can fight, but in he must periodically check the tent to see if there are any people that need to be respawned. Once you are hit you may not enter the game until the medic has respawned you at the medic tent. (The tent is neutral and both teams respawn at it)
1 hit = 1 kill
United States Op. 19 (Going commando)

Form a squad from the US team that exists of 5 guys with AEGs. The rest of the US players must join the Neo-Assyrians for this game. The Neo-Assyrians must guard and defend 3 different objectives.

1. The Schematics of a SWAN missile

2. A list of all the nations that are secretly allied with the Neo-Assyrians

3. A prisoner that you captured in one of your previous battles

The commando team must gather both pieces of information, liberate the prisoner, and bring everything to extraction point Alpha. All the Neo-Assyrians have to do is kill all five of the Commandos. This game is limited to 1 hit 1 kill and no respawns.

Neo-Assyrian Op. 20 (Going Commando)

Neo-Assyrians:
In this op., you must infiltrate the enemy lines and take them out one by one. The Neo-Assyrian team consists of 5 guys with Automatic Electric Weaponry. This 5 men must complete the following objectives which will be guarded by the remaining players (Other Neos included):


Kill the Vice Pres.

Liberate one of your brothers that has been captured. (He can then join your mission.

Locate and steal the schematics for a SMDW (Satellite Missile Defense Weapon)

If you complete these 3 objectives without dying, you win.

This is a 1 hit = 1 kill game, and there are no respawns for either team.

The US must split their team into three equal groups and then they must guard the three objectives. If they succeed in kill all of the commandos, the US is the victor.

Warning! (This could be a long game.)


United States Op. 21

United States:
You have successfully taken the outpost. Now set up defensive positions around it, and defend your ground from any counter attacks.


United States objective:
Defend outpost for 20 min.

Neo-Assyrian Objective:
Kill all Americans in the outpost before 20 min. has expired.

1 hit = 1 kill (no respawns)

Neo-Assyrian Op. 22 (Defend your fort)

In this game, each team has two forts. To win, you must control both forts. You gain control of a fort by placing your team’s flag in the fort. Once you control both forts for 50 sec., you win. This is a 1 hit = 1 kill game. Respawn by counting to 30 in the designated, neutral respawn area.

United States Op. 23 (Defend your own fort)

In this game, each team has two forts. To win, you must control both forts. You gain control of a fort by placing your team’s flag in the fort. Once you control both forts for 50 sec., you win. This is a 1 hit = 1 kill game. Respawn by counting to 30 in the designated, neutral respawn area.

Neo-Assyrian Op. 24

In between two bases (One United States and the other Neo-Assyrian) there is an explosive device. To win this battle you must take the device to the opposing team’s base and start the timer on the bomb for 2 min. Once you have let the timer run for 2 min. the bomb detonates and you win. This game is 1 hit = 1 kill, but there are unlimited respawns. There is a designated area that both teams must respawn at. Get to this area and count to 30. Then you can get back into the game.

United States Op. 25 (Outpost destruction)

United States:
It is now time to launch an all out attack on the Neo-Assyrians. We have learned the location of their main out-post. Capture it. It will serve as an excellent base of operations for our assault on the main assyrian complex.

United States Objective:
Capture the Assyrian command post and defend it. (This is accomplished by placing your flag in the designated area)

Neo-Assyrian Objective:
Defend your command post and kill all of the Americans who are assaulting it. If they capture the CP, fight to take it back.

1 hit = 1 kill (same medic respawn rules as op. 5)

Props: 1 Neo-Assyrian flag and 1 American flag

Neo-Assyrian Op. 26

In this game, each team has two forts. To win, you must control both forts. You gain control of a fort by placing your team’s flag in the fort. Once you control both forts for 50 sec., you win. This is a 1 hit = 1 kill game. Respawn by counting to 30 in the designated, neutral respawn area.

United States Op. 27 (Demolition Derby)

In between two bases (One United States and the other Neo-Assyrian) there is an explosive device. To win this battle you must take the device to the opposing team’s base and start the timer on the bomb for 2 min. Once you have let the timer run for 2 min. the bomb detonates and you win. This game is 1 hit = 1 kill, but there are unlimited respawns. There is a designated area that both teams must respawn at. Get to this area and count to 30. Then you can get back into the game.

Neo-Assyrian Op. 28
This is a standard capture the flag game. Each team has a flag in his territory. The object of the game is to take your opponent’s flag and bring it to your own. Each team must place the flag in a visible spot, and when a person is carrying the flag you must also be able to see it. This game uses medics who can respawn an unlimited number of people, but when you get hit you must go to the medic tent. The medic can fight, but in he must periodically check the tent to see if there are any people that need to be respawned. Once you are hit you may not enter the game until the medic has respawned you at the medic tent. (The tent is neutral and both teams respawn at it)
1 hit = 1 kill

United States Op. 29 (Escort the VIP)
In this game, the US team must escort their President from point A to point B. The Neo-Assyrians may set up on the route that they think that the US is most likely to take, and they must eliminate the Pres.. If he gets to the designated spot, the United States is the victor. This is a 1 hit = 1 kill game and there are no respawns.
United States Op. 30
(Destroy the Visitors Complex)

United States:
Well done! With you former victories, we are now ready to end this thing once and for all! Move it and capture the Neo-Assyrian Complex.
(Use same rules and objective from op. 25)

Neo-Assyrian Op. 31
Neo-Assyrians:
Well done! It seems that you have the upper hand. However, the Americans have been building a Nuclear weapon using their advanced technology. The nuclear cell that they are using has the ability to take out half a continent. They must be stopped. Infiltrate their lab and plant a charge on the nuclear cell. You must not fail!

N-A objective;
Plant the charge on the nuke.

US objective:
Defend the cell until there is no longer a threat. (AKA kill all of the Neo-Assyrians.

1 hit = 1 kill (Use medic respawn rules from op. 5)

The Conclusion (Operation 32)

The Neo-Assyrians and the Americans have come to a stand off. Commander Joseph Brockman is leading the Neos, and Colonial Daniel Shepherd is commanding the Americans. They are in a death match. The winner will rule the world.

Objectives: Kill the opposing Team Leader (Brockman or Shepherd)

1 hit = 1 kill (use medic rules from op. 5) (Leaders cannot be respawned)

Protect your leader at all costs. Last commander standing wins!




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This is the Campaign Tree
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Spitfire1195
 
Posts: 5
Joined: Tue Jan 03, 2012 5:26 pm

Re: Neo-Assyrian Full Campaign=EPIC!!!

Postby ndkar1 » Mon Mar 19, 2012 7:49 am

That was awesome! Personal congrats from your brother CJD to SEP!
ndkar1
 
Posts: 1
Joined: Mon Mar 19, 2012 7:43 am


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