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TN Airsoft Forums • View topic - Russian Communist Conflict Discuss AEGs Sniper Rifles Tactical Gear

Russian Communist Conflict

Place to share ideas on Scenarios for skirmishes.

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Russian Communist Conflict

Postby Tactical Donut » Fri Feb 01, 2008 7:22 am

This idea came to me while I was talking to a friend on AIM. :D

Story line:

The year is 2008, reports have been saying that the U.S.S.R is coming back. But for this to happen, a drop must be made. In the middle of nowhere, 2 teams, the U.S.S.R and the Communist Party of Asia (C.P.A) decide to make a trade to insure that they can trust one another.

The U.S.S.R team must trade 150 billion dollars with the C.P.A to recieve a nuclear warhead, capable of breaking apart into 20 different nuclear missles. Each with the power to be able to destroy one state at a time.

C.P.A must trade the nuclear warhead with the U.S.S.R to recieve the 150 billion dollar and their friendship. If this fails, you will kill all U.S.S.R members on the field of that day and take both the warhead and the money.

While this is happening, the United States has joined forces with other counties to secretly take care of the problem. Going in undeteched with limited number of support, they must kill both groups and take the money and warhead back to the U.S for safe storage.

Respawn:

Each team have about 15-30 members to assist in the fight. Respawn is unlimited to both the U.S.S.R and the C.P.A but limited to the U.S Forces due to limited support (U.S.S.R and C.P.A respawn waiting time is 2 minutes). Number of respawn may depend on the field and number of personals. (Also instead of limited respawns, you may have unlimited respawns but the waiting time must be longer than 3 minutes.) Also, U.S Forces may also have medics. Don't know what the rules are for medics so make it yourself.

U.S.S.R Objectives:

You are tired of democracy and America. You are tired of the free world. So you want to wage war with the U.S and its allieds. On the day of the trade, everything must go smoothly. That means guards must patrol the sector to make sure no one intefers or else the C.P.A will betray on you. If the agreement is to be intefre and the C.P.A starts shooting at you then you have permission to kill them and take the warhead and the cash back to your drop off zone for extraction. You must not lose! This if for your MotherLand!

C.P.A Objectives:

So, the U.S.S.R wants your support and help to defeat the great United States. They request for a warhead and your friendship. But for this to happen you must make a successful trade with them. If anything is to go wrong then you are to kill everyone that is not a C.P.A. (The killing may only start when one of your men is killed.)

U.S Forces Objectives:

Alright guys, we have evidence and reports that the U.S.S.R and the C.P.A are making a trade at 13:24. Our job is to intercept and make sure none of the group gets away with the warhead. Once we obtain the warhead, go for the money. Our government might need it. But remember, this is a stealth mission. Once detected, there is no going back. Remember, wait for the right moment then we attack. If we go to early we might not get either of items. If we go to late, well... let's pray we can find them before they launch it. Dismiss.

Warhead:

This warhead is vital. Each group must fight for this or else unimaginable thins may occur. To capture the warhead, each team must succesfully bring it to the drop off zone and keep it there for 5 minutes. If the warhead is taken out of the dropzone, the extraction will be cancelled and you have to recapture the warhead and put it back in the dropzone for 5 minutes. There must be a timer at ecah dropzone. Timer must reset if the warhead is taken out of the dropzone before extraction can occur.

Warhead Part 2:

If the warhead is damaged too many times, it is over. Meaning everyone within the field is dead and the fight is over. Once the fight is over... WWIII will begin. *This part is only optional. If you want to include it then I suggest you get the orange coated target that peels part off when it gets shot at.*

Money:

Not very important to the U.S Forces but it is to the U.S.S.R and the C.P.A. This is mainly the second objective.

After the extraction:

After the extraction of both item has occured, the game must stop. All units are to return back to their extraction and prepare for the final fight. This part will not have any respawn on medics available. This is a fight to death. *Please note, even if the C.P.A and U.S may lost this fight, if the U.S has gotten away with both items, they still win because you have nothing else*

Well, I hope you enjoyed this little Scenario I have created. I do plan on using this in the future. Cya! :mrgreen:




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Postby 9th SFG Trogdor » Fri Feb 01, 2008 8:49 am

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Postby Tactical Donut » Fri Feb 01, 2008 4:03 pm

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Postby TruGrit » Sat Feb 02, 2008 9:45 pm

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Postby Tactical Donut » Sat Feb 02, 2008 10:32 pm

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