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TN Airsoft Forums • View topic - Sniper Hunt #1 Discuss AEGs Sniper Rifles Tactical Gear

Sniper Hunt #1

Place to share ideas on Scenarios for skirmishes.

Moderators: dogsoldier, Skidude, Sniper

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Total votes : 26

Sniper Hunt #1

Postby zone97 » Sun Mar 23, 2008 8:22 pm

Ok this is my first time with a scenario so please be gental.

SitRep
a seven man delta force is hunting a high value target. High value target is unknown? A mole planted inside the enemy camp will be sending intel to the three sniper teams. The snipers must work together in stealth to take out the high value target, and any lieutenants.

Game Play

Hunters
The snipers will be allowed to get into positions first, no closer than 100ft from the "compound" and take cover or adapt there camo, as they will need to be completely hidden from view. Snipers must be in two man teams, both can act as sniper/spotters, where one is the sniper the other the spotter and can change at will, but CANNOT shoot at the same time. One must always spot and call the shot for the other. If a team is spotted, then the other teams must try and remain covered to complete the mission, do not give away your position just because one team is spotted. Snipers must get their intel BEFORE any shot can be taken. Once the targets have been positively identified, the sniper teams must work together to take their shots as close together as possible to get all of targets.

Hunted
A team leader must be elected (someone other than the mole) I suggest that someone NOT playing be responsible for handing out this role, and covertly assigning the mole (give this person the snipers radio freq.), then the team leader can pick 1 to 3 lieutenants as body guards, these guards are required to shadow the leader everywhere. All other players must stay within the compounds perimeter, the leader can assign players as patrols for buildings or the compound itself. The leader must be on the move, he needs to be checking in with his patrols and buildings, he can not hide. (he shouldn't act as if he were being hunted.)

The Mole
Five minutes after the enemy enter the compound the hunters will be allowed to start there stalk. (giving the enemy time to get organized and start their routine.) The mole will need to radio to the snipers who the primary and secondary targets are. This needs to be done as stealthily as possible. If you are discovered you may be captured or exicuted. The mole CANNOT engage the enemy at any time, and must act as if he/she were part of the enemy team.

Details
This should be played as a mil-sim, meaning a one shot kill, and no respawn. Do not call your hits, just go down when you are killed. No dead man talking. If the primary target is shot at, and not hit he/she then (of course) can take action and cover. Body guards should stay with the leader AT ALL TIMES. The game ends when the targets have been taken or all snipers have been eliminated.




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Postby RealDyl » Fri Apr 04, 2008 5:24 am

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Postby Tige132 » Fri Apr 04, 2008 7:29 am

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Postby burntchicken » Fri Apr 04, 2008 3:51 pm

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Postby Big Jon » Fri Apr 04, 2008 5:58 pm

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Postby Aso » Wed May 14, 2008 8:06 pm

That does sound awesome. Especially if you had a multiple room building with woods surrounding.
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Postby inxs1112 » Mon May 19, 2008 1:10 pm



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Postby america_sniper » Tue Jul 08, 2008 6:43 pm

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Postby taliben » Tue Jul 08, 2008 7:58 pm

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