Hey guys, This is Cowboy from TEAM V
I was just looking into the considerations people would take into compiling a series of RealSim games that I am looking into setting up and running.
1st - If you're not sure what RealSim is, it's simple. "Real Simulation"
A campaign or game designed around realistic military situations in which non-combat encounters may play a leading role in the success of players. (such as diplomatic situations, lengthy waiting/planning situations, insurgents, stealth/infaltration etc)
2nd - How interesting would these types of games be to players?
:: I don't want to set up a game in which people wouldn't show up or be interested, so lets get some input on that.
I may be having some brain complications today, so If I find anything else to cover here, I may post it up later.