by SPARKDOGG » Fri May 06, 2011 7:05 pm
As of now we are going to start with a death match then the new, revised "double down pilot" next pistol/shotgun with zombies and extra added perks*. We will do lunch around 1:00. Get started back around 2:30, and do a reversed "push", then switch sides and do it again. After that we will do whatever!
Also we will do teams by color, green vs everthing else, and teams will be the same all day. So if you want to play along side you buddy then dress the same. (We may haft to alter this due to team uneveness or players leaving early or arriving late.) During the last 15 mins of every game, there will be no respawns.
Zombie game: will be 1 hour, everyone that wants to play can ether use a pistol, shotgun or AEG on semi with one mid cap. (Only use an AEG if you. Don't have a pistol or shotgun, AEG's will be limited) Everyone else is a zombie. Non inffected will split into two teams attemping to take each other safe house. The zombies will be inbetween them.
If you take over a safe house your team gains a new spawn point and access to speed loaders and gas. (You may use perks to gain access to extra mags) (you may NOT bring extra mags or bb's or gas with you during the zombie game) If you are shot you sit/lay down and wait for a Medic* or zombie. Medic will use tape rule on down players to instantly bring back to life. Zombie two hand touch you become infected after going to zombie spawn.
When zombies are hit they go down and .count out a min and return to play, second hit zombie is dead and returns to spawn for another go.
We will need zombies, I myself will be one. Lol... So post up if you want to be the undead...
Medics: medics will be assigned at team separation, they will have white medic bands and will remain the medic for that team all day. A player may pass medic dutes to another if they wish. Medics will use the tape rule for medicing. Tape will be avilable. (Explained more at game)
PERKS* teams will start out with 1 perk each, extra perks will be awarded to the wining team of each game. Most perks are used in the zombie game. Perks include artillery strikes (radioed in to reff), extended spawn time, extra ammo (zombie game), Nemis (zombie game), infection drop (like artillery, but infects instead of kills,)(zombie game) If anyone has a good idea for a "perk" post it up.
I hope see see everyone there.
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