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TN Airsoft Forums • View topic - TAS Hosts/Refs/game Designers read! Discuss AEGs Sniper Rifles Tactical Gear

TAS Hosts/Refs/game Designers read!

Discussions among Airsoft players in the Tri-Cities( Kingsport, Johnson City, Bristol) TN area.

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TAS Hosts/Refs/game Designers read!

Postby sargcj » Fri Jun 10, 2011 1:37 pm

Hey guys, I'm interested in every one of the game types that have worked relatively well at TAS...
I want only game types that have been tried and worked successfully...
Post the game name, rules, details, etc here or send to me via PM.

I DON'T want new ideas that haven't been tried or games that have been tried and failed, sorry.(not right now anyways.)

The few I can remember faintly are the Push game, Deathmatch, and I think some pilot down variations.

I'm considering hosting/planning an event later on down the road at TAS on a normal scheduled game day. But before I confirm/plan anything I want to come up with some games to look at and maybe even use as a basis to create my own.

I want any kind of games that have worked at TAS, from the very first game to anything recent, even private games. If you don't want it in the public then PM me.




Last edited by sargcj on Sun Jun 12, 2011 7:37 am, edited 1 time in total.
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Re: TAS Game types

Postby Duy556 » Fri Jun 10, 2011 4:14 pm

Well, there's Scott's 44mins game.

"The 44min game is a reenactment of the north Hollywood robbery made famous by the movie, 44 minutes, and borrowed upon for the movie Heat. 2 players load with as many mags and ammo as they can,while the rest of the field has one mag(hicap or midcap, doesn't matter). The two wear full face masks and only head shots kill them, the LAPD(field) has no respawns, the two(robbers) have one each. The goal is to walk out in less than 44 minutes...."

I think last weekend was the first time it was run.
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Re: TAS Hosts/Refs/game Designers read!

Postby sargcj » Sun Jun 12, 2011 7:38 am

yea thanks, i saw that in the other post. I think we played this at PPn if I'm no tmistaken, but it has been awhile since I played at PPn, didn't even get to go to the last game there.
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Re: TAS Hosts/Refs/game Designers read!

Postby ReaperM14 » Tue Jun 14, 2011 1:36 pm

There is a game that my friends and I have played (though not in awhile), where One Player is designated "The President" and cannot carry arms. He is protected by his secret service agents (Using whatever they want). The people attacking are trying to kill the president. There are no respawns in our game type.

What do ya think? ^^
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Re: TAS Hosts/Refs/game Designers read!

Postby JT_MCLOVIN » Fri Jun 24, 2011 3:25 pm

Medic Game

U.S. military Vs Russia

duration- depends on the turn out. At least 30 minutes but could be 2 hours max

*Info/Background/Story line*
U.S and Russian governments get tangled in a battle over nonrenewable resources that escalates to a war on Russian territory. U.S intelligence gathered data and found out Russian president Dmitry Medvedev was planning to fule rockets and aircraft and attack the U.S. The U.S. quickly dispatches Delta Force to take over the gas pipe line in Gryazovets where the Vyborg gas pipeline is located. The U.S has only one chance to get in and seize control of the town and stop the flow of gas in the pipeline leaving Russian president Dmitry Medvedev to surrender and create a treaty with the U.S. However Dmitry Medvedev had captured a U.S spy and made him talk revealing the U.S.'s intentions. So Russia has a counter army prepared in the city. The fight will soon be unleashed as the two super powers collide.

As U.S Delta Force moves in for the attack, U.S intelligence radio in that Valery Golubev is in the town and must be captured alive for questioning. Valery Golubev, the Deputy Chairman, Head of the Department for Construction and Investment, former Head of the Vasileostrovsky District, is vital for treaty reasons.

*How to play*
U.S Delta Force will be sent in first to begin the fire fight. Delta Force will be heavily equipped and will have 2 designated medics. They fight for about 10 minutes but will find heavy enemy resistance. After the 10 minutes the SEALS will engage in battle with 3 more medics. For the U.s to win they must take out enemy resistance and capture Valery Golubev who is hidden in one of the buildings and escort him back to the U.S Chinook helicopter for questioning.

Soviet Armed Forces is to protect Valery Golubev and eliminate U.S forces and remain in control of the town. Soldiers of Soviet Armed Forces have 5 respons. Soviets can instantly win the battle if a squad of 3 can reach the U.S military helicopter.

U.S Soldiers, if you are shot you must sit on the ground until your tagged by a medic. Fun thing is you can crawl to cover to help the medic for getting wounded. Soviets will have 3 different respons that will be random. Thats too keep spawn kills down. I'll see if I can get enough bands made for you to put on to remind you how many times you've spawned.

*Rules for Medics (U.S only)*
5-6 medics will be secretly appointed on the U.S team. Your the respons for the U.S. team. Your objective is to keep the U.S boys going, so being fast and light might be a smart idea. Medics can heal other medics, however unlike the Soldiers, you can not crawl. So stay hidden if possible.

*Rules for Valery Golubev*
You will have no guns or vest, only a face mask. You will be placed in a building by the army however you can move around as you please. If a U.S soldier taps the building your in all of your guards (if any) will die and respon. You will raise your hands and yell help 1 time. If a U.S soldier doesn't enter the building to escort you after 5 seconds you may move again

However if your being escorted you put your hands behind your back and follow the Soldier's orders. If soldier escorting you gets shot, you may go to the nearest cover until a Soviet soldier tags you, thust setting you free and allowing you to run back to your soldiers. If shot keep running, your considered invincible. You will be marked by a bight shirt.

*How Teams will be decided*
Russian military will have more troops than the U.S forces due to it being their home land so teams wont be even. They will have a black band (piece of cut up shirt) that will be visible on arm/vest. U.S. will be marked with a green band (piece of cut up shirt) that will be visible on arm/vest.

Medics for the U.S will be marked with a Red or White band. Visible on arm/vest.

(Im still figuring things out but let me know what you guys think so far.)

Gryazovets–Vyborg gas pipeline
http://postimage.org/image/2ks30ps4/

Dmitry Medvedev (Russian President)
http://postimage.org/image/2oqb8k90/

Valery Golubev
http://postimage.org/image/2p6um16s/

Navy Seals
http://postimage.org/image/2t1rr6o4/

Delta Force
http://postimage.org/image/u29rtb1g/

Soviets armed forces
http://postimage.org/image/u3grsbvo/
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Re: TAS Hosts/Refs/game Designers read!

Postby JT_MCLOVIN » Sat Jun 25, 2011 10:56 pm

so no one found this op interesting
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Re: TAS Hosts/Refs/game Designers read!

Postby nofear15115 » Sun Jun 26, 2011 12:24 pm

Nope not at all.
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Re: TAS Hosts/Refs/game Designers read!

Postby JT_MCLOVIN » Sun Jun 26, 2011 2:04 pm

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Re: TAS Hosts/Refs/game Designers read!

Postby TNrebel » Sun Jun 26, 2011 10:17 pm

I think there's too many details and "make sure you dont's" in this game. Just keep it a simple medic game.
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Re: TAS Hosts/Refs/game Designers read!

Postby JT_MCLOVIN » Mon Jun 27, 2011 12:25 am

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