Fundamentals minigames

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Fundamentals minigames

Postby Nognitsy » Mon Aug 22, 2011 7:43 pm

Disregard the campy nicknames. These are just a few short, replayable games

designed to practice and expose players to different basic skills and

teamwork, with a simple scenario that allows for a bit of character and near

constant trigger time.
There are a few other skills which games could be built around but I

couldn't think of any that would keep the run-and-gun crowd entertained.

E&E is fun, but you don't shoot much. Anyway, most of these scenarios is

loosely based upon some historical conflict but you can plug any teams and

scenarios you want in.



Who Dares Wins
22SAS vs Iranian Terrorists (Sudden entry and trigger control)

SAS team is to clear the embassy and rescue as many hostages as possible.
Terrorists are to kill as many hostages as possible.


Each team respawns and resets at base when either is completely wiped out.

The terrorists may kill one hostage per assault, as soon as the first shot

is fired. At the end of the time limit (15-45m) the terrorists may kill all

the hostages. Friendly fire is ON, so the SAS team should not enter the room

with suppressive fire or grenades. Ideally this game should be run in a

complex structure so that the SAS team must coordinate simultaneous attacks

to avoid hostage casualties.


Deutsche Air
GSG9 vs Hijackers (Suppressing a structure and aggressive breaching)
GSG9 is to clear the plane of Hijackers
Hijackers are to hold out

Game is to be played using a bus or similar structure. May shoot through

open windows and doors. Safety kills count as normal but parlays count as

kills for assaulting team. 10-45 minutes, full respawn between assaults.

Graznei Bridge
Russian Infantry vs Chechen Separatists (Distribution of fires, resupply

and use of cover)

Soviet Infantry is to cross the bridge, tag Chechen base and eliminate

all remaining Chechen Separatists.
Chechen separatists are to hold out.


Rope off a 50'/15-20' bridge on the ground with hard cover (cars) on either

side. Infinite respawns with no bleedout on both sides, just tag base, 50'

behind the bridge. Chechen respawns end when any Soviet physically touches

Chechen base. 20-60 minutes.


Agent Orange
US Infantry vs Viet Cong (360deg security, teamwork, basic SOP discipline)

US Infantry stays in a squad and travels to waypoints given via radio.

Searches and radios in any contacts.
VC hides scattered alone or in pairs along the route and ambushes US force.

Command troops are a priority.


No respawns, no time limit.

Rock the Casbah
Libyan Rebels vs Tripoli Infantry (Bounding overwatch and coordinated

assault)

Both teams are to push the enemy force past the last flag site.

Six flag sites, 100m apart in a line. Teams start with their flags in the

middle two sites. Teams respawn at their flags. Players may respawn at any

time as many times as they want, but only if there are no enemies within 20

feet of the flag. Any flag that is touched by a member of the opposing team

is moved back one site. Dead players are to stand aside until they want to

respawn.

Jager Bomb
German Falschirmjager vs French Infantry. (planned flanking maneuvers and

effective use of terrain)

Falschirmjager are to take the firebase from the French.
The French are to hold out until the time limit.


Full respawn between assaults, 15-30 minutes.




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Re: Fundamentals minigames

Postby RCPD S.T.A.R.S » Tue Aug 23, 2011 6:29 pm

Hmmmm i like the ideas.
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