I was part of Cell 3 for the VC. We were tasked with hiding our supplies, then we formed up and pushed down to the LZ from the barn road. We held for several minutes but were pushed back to the truck. Myself and another player were dispatched to the road below the fire base to give support to that unit. Before we could set up a defense half of us took causalities including our medic. After bleeding out I returned to barn defense after rezing. The VC were soon pushed out of the barn, it took several attempts and many causalities we retook the the barn and started pushing the US back down to the LZ. I was detached from cell 3 to patrol down the hill behind the barn, we met light resistance and continued to patrol around the hill. I took a break to eat and get a little down time. Upon returning, we were back to barn security. After losing and retaking the barn, we setup for the final push of the day. The remaining VC took the fire base and prepared for the final push from the US forces. As far as we could tell the final push consisted of about 5 to 7 determined guys that took out a few of us, but when the order came to push out of the base and take over the hill we could not get anyone to exit the base which resulted in a less than spectacular ending to a very well ran game.
Overall the game was very well planed and played. The game devolved a little while everyone had to grab some sustenance, but once everyone was back on the field and the running and gunning were back things picked back up. My only suggestion is to enact what I have seen on other milsims, and that is to have a lunch period for those of us with desk jobs and the like to get some food and R&R (and maybe some ibuprofen) while the hard core (those better in shape and wishing to stay on the field) players are given small missions to keep them active and the game rolling while others take a break.
Thanks to all the game organizers, refs, and players that made this a great game!