GSF Feb. 11, Saturday

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GSF Feb. 11, Saturday

Postby 11Bravo » Tue Feb 07, 2012 9:38 am

I'll be out! My birthday game. Whats the plans man?




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Re: GSF Feb. 11, Saturday

Postby killertn » Tue Feb 07, 2012 11:19 am

You know I will be out. Once Mike confirms the plans I sent over to him, I will put them up here. I think the game we have planne dout is gonna be one for the books.
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Re: GSF Feb. 11, Saturday

Postby dbwrestler17 » Tue Feb 07, 2012 2:47 pm

I might be there
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Re: GSF Feb. 11, Saturday

Postby Marinelp1 » Tue Feb 07, 2012 3:28 pm

Ill hopefully be there.
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Re: GSF Feb. 11, Saturday

Postby Kevin S » Tue Feb 07, 2012 7:42 pm

I going to try to bring all the team out to play
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Re: GSF Feb. 11, Saturday

Postby gungin » Wed Feb 08, 2012 7:29 am

me and lee will be there.
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Re: GSF Feb. 11, Saturday

Postby grabsomefun » Wed Feb 08, 2012 10:53 am

30% Chance of snow.. Who can handle it? Cant disappoint old man Bravo on his Birthday :mrgreen: Also JACOB has come up with a scenario that sounds awesome, with missions and objectives that will be posted asap. Here is the schedule for the day.
-Green camo VS Tan Camo
-Bring your radios ( Buy a radio its worth it )
-Dress Warm
-Hot Dogs and Chips $1 75c drinks on location

Registration opens.........9am
Chrono opens ..............930am
Safety/ Game briefing....1030am
Game Start.................11am
Lunch.......................1pm
Safety/Game Briefing....2pm
Game Start................215pm
Game end.................4pm
Game Start............... 430pm Last man Standing
Day End...................5pm
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Re: GSF Feb. 11, Saturday

Postby 11Bravo » Wed Feb 08, 2012 12:51 pm

Who you calling old?! Oh, wait, I am getting old huh? :twisted: Snow or not, I'm there!
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Re: GSF Feb. 11, Saturday

Postby killertn » Wed Feb 08, 2012 8:23 pm

Objective:
There is a team in Shanty Land producing chemical weapons. They are putting the gas inside of mortar rounds to sell on the black market. The producers know that government forces are on the way to stop them, but still need another 90 minutes before they have their quota.

Teams:
Team one will start on the field. They must set up an HQ, a chemical plant, and an ammo facility using any buildings or structures on the field. They will get 20 minutes to pick these buildings and set up their defences (ECHO BASE IS NOT IN PLAY!). They must protect their chemical plant, ammo dump, and CO from government forces for 90 minutes while production finishes. For them to be successful, they must protect 2 of the 3 objectives. Should they lose the chemicals or the CO, they can start a mission to raid the government HQ. Respaws will be their established HQ and the orange box between the fuel depot and ice cream truck. Because this team will own the field, get to pick an HQ, and most buildings are near an established respawn box, they have no medics. They bleed out for 3 minutes and go to spawn.

Team two will be the counter terrorism squad. They have 90 minutes to find the leader of the terrorists, grab the deadly chemicals, and destroy the made stockpile before the terrorists can finish production. They will have to locate the structures that contain the objectives. For their mission to be successful, they must complete 2 of the 3 objectives. This team will start off in the woods out of sight of the enemy. When they capture the chemicals or CO, they will bring them back to their HQ. To destroy the ammo dump, charges must be set with a ref in sight. Once the charges are set off, the ammo dump will be destroyed and out of play. Respaws will be behind the busses. This team will have medics.
Extras:
• There will be a respawn flag placed on the field. Whichever team is in control of the flag can respawn from there.
• The terrorist team will have no air support of this mission. The government squad has approval for one air strike for the entire mission.
• All of the medics must be clearly marked. They have to tape the arm of the person that is hit. A player can be healed by a medic one time.

If anything is changed, Ill try to post up.
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Re: GSF Feb. 11, Saturday

Postby gungin » Wed Feb 08, 2012 9:48 pm

sounds bad ass can't wait to try it.
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Re: GSF Feb. 11, Saturday

Postby 11Bravo » Thu Feb 09, 2012 11:06 am

sounds great Jake! Cant wait to see it in action.
Is the total time limit on the game 90 minutes, or does it continue after the 90 minute build time is over?
I was working on a game ALOT like this but had both teams come onto the field at the same time and have to designate and "build" locations like yours. I also had a combat respawn location that a squad could locate and identify, mark off and the whole team can use. But if it were either captured or destroyed by an EOD team, it closes to both teams and is no longer usable. Can do this only once so it has to be used tactically. The EOD was a team of two or three men designated as EOD and allowed to "bunker tag" bunkers. They need to be marked and have to be clear of building in 5 seconds before it blows and kills them. All inside die on contact of EOD yelling "BUNKER TAG."
I'm also thinking suicide bomber. One person assigned the job ance a game. They sneak around and up on the other teams command post, run into the area yelling "berrka derrka jerrka berrka" and "BOOM", or whatever, and CP and everyone inside are dead. Players can respawn, but CP is total loss and a new one must be opened at a different location.
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Re: GSF Feb. 11, Saturday

Postby LeftyFlip » Fri Feb 10, 2012 3:59 pm

Who's the CO of the OpFor? So I know who I'm looking for.
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Re: GSF Feb. 11, Saturday

Postby killertn » Fri Feb 10, 2012 7:07 pm

As long as nothing changes, I will be leading the defensive team (tan).

Also bravo those are nice ideas. I'll talk to you tomorrow about using them in some more scenarios I have.
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Re: GSF Feb. 11, Saturday

Postby trevorst » Fri Feb 10, 2012 9:37 pm

Wish I could get out there....will be heading towards warmer climates for the week though. Starting to go through withdrawals...
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Re: GSF Feb. 11, Saturday

Postby gungin » Sat Feb 11, 2012 7:23 pm

good game it was colder than a witches titty outside but fun game none the less. went through 3 batteries from the cold lol
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