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TN Airsoft Forums • View topic - Team H.E.A.T. presents.. Operation Jungle Fury. New updates Discuss AEGs Sniper Rifles Tactical Gear

Team H.E.A.T. presents.. Operation Jungle Fury. New updates

Discussions among Airsoft players in the Tri-Cities( Kingsport, Johnson City, Bristol) TN area.

Moderator: SPARKDOGG

Team H.E.A.T. presents.. Operation Jungle Fury. New updates

Postby DWRacing39 » Thu Jun 19, 2008 9:29 pm

Image


Hello again everyone!!!

July is going to be a busy month but we have a date set for our first ever Operation Jungle Fury!!

The date is going to be July 12th 2008 at Play Play Paintball Now in Fall Branch TN.

This is going to be a Vietnam themed objective based game set on PPN's massive 100+ acre field.
On behalf of Team H.E.A.T. I want to invite each and every one of you out for what is to be H.E.A.T.'s biggest game
to date. We have put on 3 smaller games so far this year and have drew an average of around 40 but we are confident this will be our biggest game yet.

Our games have been mostly laid back but our goal for Jungle Fury is for it to have more af an "Op" feel to it.
The game will have 2 main sides. U.S. Forces and NVA forces but will also have small units within each side such as Air/Cav- Infantry, USAF ParaRescue and Green Berets
The NVA will have regular NVA and Vietcong.

The game types are going to be objective based. For this game he have tried to be detailed but not to complicated on our objectives. They will be somewhat "standard" airsoft objectives but will have a strong Vietnam flavor to them.
We already have 5 different objective games planned and are doing the final changes as needed on them. They will be MUCH more outlined than the D-Day ones were. And also be prepared for the an objective or 2 to change mid game, just like real combat.
The games are not going to be based around the urban field like usual PPN games. The urban field will be used but not like it has been. The games will largely be based in the woodland area of PPN that up to this point has been used very little by airsofters.

The ā€œbase campā€ area for the game will not be on the d-day hill OR at the very bottom of the facility like the last game. It will be based in a large clearing by the road on up in the woodland area. This is to avoid most of the long uphill walking that we have always had to do at PPN that a lot of people really donā€™t like. If your vehicle cant make it to that area we will work on getting you and your equipment up to that area for you.


CHRONO LIMITS.

AEG-400fps
SAW-450fps
Aeg Sniper/DMR-500fps (SEMI AUTO ONLY)
Bolt action sniper-550fps

We are giving an allowance of 20fps due to differences in chronos, etc.
At this game the chronoing is going to be done using a tagging system. When you chrono your gun it will be tagged. Any gun that is not tagged is considered illegal and will not be allowed on the field. Anyone who is caught in a game with a gun that is not tagged will be asked to leave immediately. We will also reserve the right to spot check any gun on the field at any time!!!

HIT CALLING POLICY.

The Policy on not calling hits is going to be much more strict than our previous games. All of us, especially me personally was disappointed in the amount of non hit calling in the last game and things are going to change this time. Its simple. If you hit someone and your SURE that you hit them and they fail to call the hit. Find a ref or call for a ref and tell them. Not after the game, right then. The ref WILL keep an eye on that person and if they are caught not calling a hit they will be pulled from the game and asked to leave immediately. No exceptions regardless of what team there on. If you hit someone and they donā€™t call it, DO NOT start yelling at that person. Find a ref immediately. We want everyone to come to this game and have a great time. We donā€™t want to have to make an example of someone but we will. So the best way to avoid that is simpleā€¦ CALL YOUR HITS!! We will have refs at this game and were going to try to have more than we did at the D-Day game.


COMPANY COMMANDERS.

Each side is going to have a Company Commander who will be in charge of each side. They will be responsible for leading their respective team into battle. There will be time allotted before each game for ā€œplanning and strategyā€ This will be the time for the Commanders to gather their company and devise a game plan. They will also be able to communicate directly with the refs on the radio during the games.



REQUIREMENTS FOR COMPANY COMMANDERS.



Must be 18 years of age or older. 21 or over is preferred but not required.
Must carry a radio.
Must be prepared to lead a group of players that could exceed 25 or more


The use of company commanders is to give the game a little more organization and a more mil-sim feel. Their job and responsibilities are to run their company as far as game planning and strategy, make sure their company is playing honorably, and basically make sure that their guys are all having fun. Going on a power trip and acting like a jerk is not one of the requirements and wont be tolerated. Be a leader, but remember its still a game and we all want to enjoy ourselves.



Anyone interested in being a company commander needs to PM myself, kptninja or xandman. We will want to know about your airsoft experience, what major ops, if any that you may have attended, if your on a team what team it is and your position on that team. And basically why you want to be a commander. Please try and get your request into one of us ASAP because we are going to try and assign company commanders ASAP.



I want to point out right up front that this is something to add more fun to the game and add organization. It shouldnā€™t be used as a basis to start a flame war. If you donā€™t think you will get along with the commander of your team keep in mind that we are going to fully brief them as to what we expect of them VIA pm on here or possibly by telephone. Everyone will be treated with respect by their commanders.



UNIFORM REQUIREMENTS.

U.S. Forces

Mike Force (Special Forces-green beret)
Tiger Stripe or Multicam

ParaRescue (AF special forces to search for downed aircrews)
Woodland or green marpat

Air Cav/Infantry- OD



Enemy Forces

NVA- Tan (also any desert uniform) or desert marpat

VC- Black



These uniform codes are HIGHLY RECCOMMENDED but not required. We arenā€™t going to turn anyone away because of uniforms but we kindly ask that you wear something that fits into these categories if at all possible. If we have to adjust teams for reasons such as lopsided numbers-etc, we will most likely adjust based on what style uniforms people are wearing.



TEAM SELECTION.



We understand that a lot of you are going to want to play on one particular side. Pre-entering is not required but we are going to have some forms for pre-entry that will have a place to designate what team you request to play on. It will also be dated so that if we do have to adjust we can look at the sheets and not move someone who requested a certain team early. Most of all we just ask that everyone be willing to be flexible. And the best way to ensure what team you will play for is to pre- enter and request it AND wear the correct style uniform for that team. If the teams are just mildly uneven we arenā€™t going to really worry too much about it because very few battle are fought where both sides are equal. We will only adjust if its way lopsided.



GAME TYPES.



This area of PPN has very seldom been played on by airsofters if ever at all. So the first game of the day will be a quick 30 minute deathmatch style game just for everyone to get a feel for the game area.

The main type of game for the day will all be objective based games. We havenā€™t gone too extremely detailed on this game as its really our first true scenario style game. The games will basically be the traditional style objectives ( search and rescue, take the hill, ambush, etc.) But will be much more detailed than usual and very outlined. As of right now there are 5 different objective games for the day with a time limit of 2 hours on them except for one which will have no time limit.



Keep in mind that these games are a bit more detailed than you might be used to. There will be more to it than running and shooting.



SCENARIO TEASERS!!! Here is just a little teaser to 2 of the objective games we have planned. just to give you an idea of what awaits anyone who dares to take this step back in timeā€¦ā€¦



What seemed like just another mission for the crew of a USAF A-6 Intruder goes terribly wrong when their aircraft was hit by an NVA SAM missle. As lucky as they were to be able to eject from their doomed jet their lives are still in terrible danger when they find themselves lost deep in the treacherous hillside deep in enemy territory, injured, and lightly armed. Luckily for them the USAFā€™s elite ParaRescue unit to save the downed men. If the NVA doesnā€™t find them firstā€¦ā€¦ā€¦



A U.S. Firebase housing members of the storied Army Air Cavalry division was attacked in the middle of the night and savagely killing several men. Before the U.S. forces could mount a counter attack the NVA retreated into a nearby hillside. Morning has came and these revenge hungry troops have been given a simple mission. Go into the hillside, find the NVA and kill them. The enemyā€™s numbers are not known for sure and what seems like revenge for these soldiers could wind up being a day there lucky to live throughā€¦ā€¦ā€¦ā€¦

I will be more than happy to answer any questions any of you may have regarding the game. This is my first venture in planning a game and im very excited about it. There will be plenty of updates in the coming days and weeks so stay tuned. Ive spent a bit of time making sure i havent left out anything but im sure I probably have. So if there is anything that you would like and info on please feel free to PM me and if i cant give you an immediate answer, I will work on getting you one and getting back to you. Thanks everyone!!!!!!!!



MORE TO COME!!!!!!!!!




Last edited by DWRacing39 on Thu Jun 26, 2008 8:50 pm, edited 3 times in total.
Operation: Irene VI alum- Task Force Ranger sniper
Operation: Northern Wind V
Santa Vs Grinch 09'

Creator of Op: Jungle Fury
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M24 Sniper Weapon System. HPA powered.
Barrett M82 SASR
M4 DMR system.
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Postby Mad Dog » Thu Jun 19, 2008 9:58 pm

Oh boy oh boy oh boy! I have the date circled and am ready for action!

One thing I didn't see is cost. Let us know how much it'll be.

Mad Dog 8)
Redemption Through Annihilation

Operator

This Dog Bites
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Postby DWRacing39 » Thu Jun 19, 2008 10:00 pm

Mad Dod, im having David look into that ASAP. Most likely 20 but if we can get it down some we will.
Operation: Irene VI alum- Task Force Ranger sniper
Operation: Northern Wind V
Santa Vs Grinch 09'

Creator of Op: Jungle Fury
Sniper rifle tech.
M24 Sniper Weapon System. HPA powered.
Barrett M82 SASR
M4 DMR system.
User avatar
DWRacing39
 
Posts: 583
Joined: Sun Feb 24, 2008 3:58 pm

Postby graverobber74 » Thu Jun 19, 2008 10:21 pm



كافر
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Postby burntchicken » Thu Jun 19, 2008 10:27 pm

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Postby PSYBORG » Fri Jun 20, 2008 7:28 pm

Lancers "Death or Glory"

ARES Tavor 21
VFC SCAR-L/CA M203
King Arms M4A3 CQBR
TM 5.1 HiCapa
OP IRENE VII VET
OP JUNGLE FURY 1 VET
OP D-DAY VET
OP MAPLE LEAF VET
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Postby DWRacing39 » Fri Jun 20, 2008 8:03 pm

Operation: Irene VI alum- Task Force Ranger sniper
Operation: Northern Wind V
Santa Vs Grinch 09'

Creator of Op: Jungle Fury
Sniper rifle tech.
M24 Sniper Weapon System. HPA powered.
Barrett M82 SASR
M4 DMR system.
User avatar
DWRacing39
 
Posts: 583
Joined: Sun Feb 24, 2008 3:58 pm

Postby shadowwolf » Sun Jun 22, 2008 8:33 am

Lancers "Death or Glory

OP: Irene VI Vet Task Force Ranger 2nd plt
Op:Jungle Fury I
OP: Northern Wind V Vet- Echo 2nd plt, 4th squad
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Postby DWRacing39 » Sun Jun 22, 2008 4:52 pm

another rule that I want to mention is the "dead men dont talk" rule. Its almost impossible to enforce but were going to try. So im asking as more of a gentleman's agreement to obey this rule.
Operation: Irene VI alum- Task Force Ranger sniper
Operation: Northern Wind V
Santa Vs Grinch 09'

Creator of Op: Jungle Fury
Sniper rifle tech.
M24 Sniper Weapon System. HPA powered.
Barrett M82 SASR
M4 DMR system.
User avatar
DWRacing39
 
Posts: 583
Joined: Sun Feb 24, 2008 3:58 pm

Postby xandman » Sun Jun 22, 2008 5:53 pm

Count me and my whole team in, I got the xm177 and the m14 ready to go, if you need anything just pm me or call if you need any help on it
Friendly neighborhood armorer
Leader of team "yakuza"
åæ čŖ åæƒ , 名čŖ‰ , 尊重 , ę­£ē¾© , å‹‡ę•¢ , ę…ˆę‚²
Irene VI, Irene VII (squad leader), Northern wind V, Northern wind VI(squad leader)
Remember " Big D" "1978-2009"
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Postby Spook » Sun Jun 22, 2008 8:58 pm

"Political Correctness is a doctrine fostered by a delusional, illogical liberal minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end."
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Postby RATS » Mon Jun 23, 2008 6:03 am

RIP Big D
jake dowell not forgotten!

operation dday veteran
call us the bastards!

1ST TENNESSEE CAVALRY REGIMENT
CVA GET SOME
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Postby bigrik » Mon Jun 23, 2008 12:50 pm

bigrik
 

Postby stamp08 » Mon Jun 23, 2008 1:55 pm

Dangit i gotta work that day but im gonna beg my boss to let me off work or call in sick lol[/b]
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Postby bigrik » Mon Jun 23, 2008 2:01 pm

Go ahead and mark down Echo Company as VC guerillas. I will have you a head count in the next week or so. Figuring it should be about 6-10 of us.
bigrik
 

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