Here's our Zombie mission for next Sunday. We'll try it as is, if it works okay fine, if not, we can tweak it in game. We'll also do a refined smaller scale Blow the Damned Fuel mission or two. We'll probably do the fuel mission first, then the Zombie one last. Assembly time at 1:00 PM on Sunday the 19th (next Sunday.)
Beo
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Day One of Operation Good Neighbor:
Frightened by news that Taliban forces are moving into the area, the headman of a small, relatively unknown, self-governing province bordering both Afghanistan and Pakistan contacts ISI (Pakistan's Inter-services Intelligence Agency) asking for UN weapons and instructors to help equip and train a civilian-manned, local Defense Force for self-protection. Seeing a possible ally in the area and wanting to win the Hearts and Minds of the Afghanistan and Pakistan border people, the UN Command instantly agrees to the aid and authorizes Operation Good Neighbor.
Day Two:
A small unit of American Special Forces military advisors complete with weapons, ammunition, battle uniforms and other needful gear for the province’s new Defense Force is choppered into the area. The Huey sits down, all equipment and supplies are off-loaded, and the Huey lifts off for it’s return flight. The Green Berets diligently wait for the province’s headman and other important officials to meet them at the prearranged Landing Zone but become concerned when they do ‘not’ show up at the agreed upon time. The unit’s commander hopes that it is only a delay or mistake of communication, but he knows that if the locals do not show soon, he will have little choice but to recon the area to see what is going on.
Day Three:
By Noon the next day, it is apparent that no one from the province is coming…suspecting Taliban or Al Qaeda interference or even possible treachery from the locals (with possible Taliban and or Al Qaeda loyalties and or ties,) the US officer in charge of the Green Berets orders a recon in force to sweep the immediate locale and see what can be found out.
Soon and near the LZ, they discover a small village but it appears recently (and mysteriously) abandoned. As they enter the village, they come upon an opened, blue, Bio-Weapons canister with Russian Science War Department logos and markings on it‘s top and sides. While discussing this new development, suddenly several military-dressed individuals approach from the opposite side of the village. The strangers are immediately ordered to halt and identify themselves, but oddly, they do not. At this point, mention is made of the shambling, dragging motions the military types are making as the walk towards the American force. Upon closer inspection, it becomes apparent that the men moving towards them are dangerous…they appear infected with some sort of horrible disease (from the opened Bio-Weapons canister perhaps?) and suddenly the strangers stagger forward stiffly savagely attacking the shocked Americans. They have weapons, and they do use them, but truthfully, they appear to want to physically rip and tear into the American servicemen more than they want to shoot them with their guns.
At this point, the US soldiers are forced to use their own weapons to defend themselves with, but upon shooting down the strangers and after only a small delay, the dead ones stagger back to their feet and continue the attack as if the bullets had NO lasting impression upon them whatsoever!
It is then that the Americans realize that they are (obviously) being attacked by Zombies!
It doesn’t take the soldiers long to discover that on the 4th hit (right after the third reactivation,) the Zombies do seem to finally die…but this is a time consuming process and they are constantly losing people in the wild, ongoing melee…and once killed, the American soldiers too suddenly become Zombies (obviously being infected by personal contact from the contaminated Russian renegade Bio-War technicians and troopers) and immediately go after their previous friends and comrades with crazed hatred and unquenchable blood lust in their un-dead eyes.
A frantic radio call is made for an emergency rescue chopper and it is sent out immediately…but can the surviving American soldiers last long enough for it to get there and pick them up?
Operation Good Neighbor has turned into a twisted, hellish nightmare…rather than the friendly, helpful gesture it was intended to be. If the American unit goes down and is wiped out to the last man…
it will truly become a Day of the Zombie!
GAME NOTES:
Rather than attempt to make this a straight up ‘COVENTIONAL’ Zombie plot/mission…I have introduced virus induced Zombies which do not act exactly like ordinary and well known movie and TV Zombies. For instance, headshots (being rather painful in airsoft games) will NOT kill them. In fact, only concentrated fire to the center mass will take one of OUR Zombies down!
So watch it okay?
Do not purposely fire at anyone’s head! Center Mass please! For safety’s sake!
TWENTY FEET ENGAGEMENT RULE FOR AEG’s! SNIPER RIFLES NOT ALLOWED IN THIS GAME! ALL GUNS CHRONO’D…415fps (400 but allowing an additional 15 for break-in or errors) top limit using our .20 BB’s ONLY! If your gun is shooting hotter than this and you know it, just don’t bring it. Bring and use one that ‘will’ pass the FPS LIMIT or rent one of our field rental guns that we know for sure will pass the Chrono’s test.
This game is NOT numbers dependant! Any amount of players can play this game/mission and still have fun!
Game requires two teams of roughly equal amounts of players. US Special Forces Team, and the Zombie Team. Zombies will wear red rags tied to their uniforms to signify them as the undead. (I will provide the rags or you can use your own red, Dead Rags if you prefer.) Special Forces members being bitten and becoming Zombies must tie a red rag to their uniform ‘before’ attacking their previous Special Forces fellows.
Zombies must drop to a knee, hunker or fall (carefully) to the ground after being hit…waiting to a count of ten, they can respawn and reengage the Americans. However they only have 3 respawns. When they die the 4th time, they are considered truly dead and must return to the assemble area or withdraw to a safe distance from the combat and await the game’s end.
Any killed Special Forces soldiers likewise must take a knee, crouch or fall…wait to count of ten and RISE as undead Zombies (only after tying on a dead rag) and can then attack their previous friends. Same respawn rules apply…three respawns and completely dead if hit a 4th time. Then withdrawing to assemble or out of combat area.
Zombies must not run…but must shuffle along as if they are physically impaired. Zombies do not talk…but they do grunt, groan, moan---you know how it’s done.
Our Zombies ‘can’ fire weapons…they also can merely touch you and infect/kill you.
Game ends as time limit expires and whistle is blown or if ALL US soldiers are killed/infected.
As an additional fun factor…Zombies and or dead and reactivated US soldiers
may wear zombie or undead Halloween masks during the game…
however, the masks must in NO WAY replace, hinder or interfere with safety goggle use and operation!
This game/mission is supposed to be for kicks and fun…please conduct yourself like that! Be honest with your hits, and keep track of your respawns. Play fair and have a good time!
SALUTE!
more information later on other missions being ran...
check the Jackson Airsoft Field team forum for more information or questions.
http://jacksonairsoft.freeforums.org/