Airsoft down at the mill come down and get your CQB fix in the maze or get your building assault fix from outside, normal location normal rules apply 400 fps limit full face mask and full seal goggles required for minors, goggles for anyone over 18, rentals available for 15 bucks for all day, 10 dollar admission for all day long, or 20 for a 2 month member ship, 25 for executive membership (1 of 30 voting slots and free play till end of December)
: NEW PLAYER DAY! bring out your new players or people interested in playing!
Location,
Time,
10:00AM-8:00PM
Number,
1(931)652- 9371
Facebook group,
http://www.facebook.com/pages/Fayettevi ... 1295826324WEBSITE,
http://www.madlin.webs.com/(will put up complete details later.):
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=Teams: green/black or sash no sash, team ratio 1:1.
2 teams start at opposite ends of the fields and attempt to cross field and capture opposing team’s flag and return opposing team’s flag to their flags position.
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= Still in development (idea courtesy of Kevin stamps)
= Teams: none.
Objective... kill... everyone.
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= Teams: green/black, sash no sash, terrorist V rescue team (sorted by weapons), team ratio 1:1-1:2 (may vary).
Terrorist Team Info: Objective prevent rescue of hostage execute hostage if necessary to prevent capture! Unlimited respawns.
Rescue Team Info: Objective A.) Secure Hostage… alive, extended hostage rescue includes objective B.)Get hostage to extraction point… alive. Rescue team has no respawns can only be healed by a medic.
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= Teams: green/black or sash no sash, team ratio 1:1.
Objective eliminate all opposing players in set time limit.
= Teams: green/black, sash no sash, terrorist V rescue team (sorted by weapons), team ratio 2:1-4:1.
Terrorist team Info: capture or eliminate the VIP before he can be escorted or get to extraction point, unlimited respawns.
Rescue team info: guard VIP and get him to extraction point at ALL COSTS, may have medic or no respawns depending on skill level of team.
=Teams: Zombies V. Humans, team ratio 1:4-1:8 depending on numbers (quickly changes to 4:1-8:1).
Zombie team info: objective=Eliminate all humans. Zombies dead fall where they are(don’t have to literally fall but it adds a nice touch) and wait 15-20 seconds and can resume play, zombies have unlimited respawns and CAN NOT TALK! But Zombie moaning is highly encouraged, by tagging a human they instantly become a zombie.
Survivor team info: objective=survive set time, plant bomb, or reach extraction safely. humans start out with numbers at least triple the number of zombies, survivors only have 20 rounds in there weapon (caught with more than 20 and you will be penalized) semi auto only, ammo drops are done in rare occasions (and when done are dropped in the middle of the zombie hoard)
=see Zombie Madness only change is 15-20 second respawn timer is eliminated and the zombies only respawn upon being tagged by zombie master, zombie master cannot infect survivors, or die, only revive zombies.
More game types will be added constantly as new ideas are presented.