by ProfessorCrow » Tue Sep 28, 2010 11:50 pm
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~An Overwatch Scenario~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cavengers
respassers
dventurers
oners
illers
xplorers
obbers
he Zone of Alienation. A land deep in the heart of Ukraine, unknown to most. A land where the crows feast. A land of lawless warfare.
And if you're a man like me, a land with immense riches to be had.
-The following is mostly ripped directly from the STALKER Wiki-
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The Zone of Alienation, or simply "The Zone," is the 30 km wide area of exclusion that was set up around the Chernobyl NPP following the 1986 disaster and perverted by the second Chernobyl disaster in 2006.
The Zone of Alienation is a between the borders of the Ukraine and Belarus, and is kept protected by the Ukrainian authorities. Due to the radical decrease in human presence and activity, wildlife has flourished in the Zone and the area is often described as having been "reclaimed by nature". Following the 2006 disaster, animals and plants have been grotesquely mutated and deadly anomalies abound. Wildlife roams freely in the remains of the former USSR.
Supposedly, the area is kept under lockdown by the military. However, the prospect of lucrative looting and treasure hunting has led a large number of opportunists known as Stalkers to jump fence into The Zone itself. These people are either operating for themselves, or in factions
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Gameplay in Frozen Assault is designed to be played at the Bad Karma Airsoft Field in Lebanon, Tennessee. It may very well work in other large outdoors fields, but it was written having Bad Karma in mind.
There will be four types of players in Frozen Assault.
1. Stalkers - Stalkers make up the bulk of the players, and are really the only players with actual objectives and freedom of play. Stalkers may decide to be loners, or to band up in groups to attack other Stalkers or complete objectives.
2. Military Forces- There are two military forces in a bloody feud in the Zone.
Duty, the highly disciplined soldiers, in the Zone to protect the people, both inside and out of the Zone, by any means. Usually brutal means that end up hurting the people, anyway.
Freedom, the radical anarchists that believe the wonders of the Zone should be shared and appreciated by anyone who wants to try.
Both of these teams will probably be represented by a well established Milsim team, and are to attack the other Military faction regularly. Neither of these teams score Rubles (Russian currency, the point system in the game.) They are there to provide desperate Stalkers a means to make a very low pay as a grunt, to create a STALKER roleplaying environment, and to kick the asses of the enemy team just for fun.
3. NPC's and Civilians- These are out-of-combat players that do various things for Stalkers in the game. They are usually stationed in a village, settlement, or bunker. These Characters have an endless supply of Rubles and can do many various game-progressing things such as :
-Giving missions
-Buying various interesting things found in the Zone (Especially Artifacts, explained later.)
-Spreading news of gamechanging events.
-Etc
4. Mutants- Powerful mutated beings that have gained extraordinary powers. Usually with the loss of sanity and normal physical form. Mutants can be anything from ex-human creatures that can actually turn invisible to stalk you, to powerful psychics.
These players will be part of the reffing team, and have interesting qualities. They will wear/dress with things that mark them as obvious Mutants, and will probably be able to take alot of punishment before going down. These will be refs that will have no reason to cheat, but say can take 10 seconds of automatic fire before going down.
Be the player/team with the most Rubles by the end of the game. For each additional person in a group by the end of the day, penalties to the overall Ruble count of the group occur.
So, if you want to try to be a loneslinger and make the most rubles, so they ALL count, you can try.
Most will band up in the beginning, and slowly turn on eachother by the end of the day so there can only be one
Some teams will stick together, and try to win together just by outweighing the numbers-penalty by having ALOT of rubles.
- Finding Artifacts, and selling them to the Barkeep, the primary NPC merchant. Artifacts are items mutated by anomalies in The Zone, and are said to be possess great powers. Merchants buy Artifacts gathered by Stalkers in the Zone, and sell them to scientists in the outside world for massive profit.
Artifacts can be anything from a strange ball of gelatin-like substance that seems to grow warm in the hand, to weapons that have interesting attributes. All Artifacts scattered around the field of play will be marked as an artifact in some way.
-Getting a job, get a job as a keeper of the peace by NPCs in a settlement, or join Duty/Freedom as cannon fodder. These jobs provide a steady amount of Rubles, but you could also be spending your time hunting for Artifacts for even bigger cash.
-Completing missions, Either from an NPC or one of the military factions. NPC's give jobs such as :
-Hunt for a very specific artifact in this area
-Locate and kill a mutant that is killing livestock in that area
-etc
While the military usually put you on operations against the enemy Faction.
You guys have the Gist of it. I'm real tired and can't think of much more at the moment, I'm sure more will come to me tomorrow. But for now :
-Crow
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